Difference between revisions of "Saves (GTA VC)"
Jump to navigation
Jump to search
(script, ped, script path, and renumbering) |
|||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
− | ==Block 0: Miscellaneous and Script== | + | {{TocRight}} |
+ | This article deals with the format of a '''save game file''' for [[GTA Vice City]]. | ||
+ | |||
+ | ==Format Details== | ||
+ | ===Block 0: Miscellaneous and Script=== | ||
{| class="sortable" {{prettytable}} | {| class="sortable" {{prettytable}} | ||
! Offset | ! Offset | ||
Line 245: | Line 249: | ||
Subblock C: | Subblock C: | ||
− | ==Block 1: Ped Pool== | + | ===Block 1: Ped Pool=== |
{| class="sortable" {{prettytable}} | {| class="sortable" {{prettytable}} | ||
|+ style="text-align: left;"| Ped structure: | |+ style="text-align: left;"| Ped structure: | ||
Line 297: | Line 301: | ||
|} | |} | ||
− | ==Block 2: Garages== | + | ===Block 2: Garages=== |
{| class="sortable" {{prettytable}} | {| class="sortable" {{prettytable}} | ||
! Offset | ! Offset | ||
Line 470: | Line 474: | ||
|} | |} | ||
− | ==Block 3: Game Logic== | + | ===Block 3: Game Logic=== |
{| class="sortable" {{prettytable}} | {| class="sortable" {{prettytable}} | ||
! Offset | ! Offset | ||
Line 500: | Line 504: | ||
|} | |} | ||
− | ==Block 7: Cranes== | + | ===Block 7: Cranes=== |
{| class="sortable" {{prettytable}} | {| class="sortable" {{prettytable}} | ||
! Offset | ! Offset | ||
Line 569: | Line 573: | ||
|} | |} | ||
− | ==Block 8: Pickups== | + | ===Block 8: Pickups=== |
{| class="sortable" {{prettytable}} | {| class="sortable" {{prettytable}} | ||
Line 609: | Line 613: | ||
|} | |} | ||
− | ==Block 9: Phone Info== | + | ===Block 9: Phone Info=== |
{| class="sortable" {{prettytable}} | {| class="sortable" {{prettytable}} | ||
! Offset | ! Offset | ||
Line 642: | Line 646: | ||
|} | |} | ||
− | ==Block 10: Restart Points Buffer== | + | ===Block 10: Restart Points Buffer=== |
{| class="sortable" {{prettytable}} | {| class="sortable" {{prettytable}} | ||
! Offset | ! Offset | ||
Line 698: | Line 702: | ||
|} | |} | ||
− | ==Block 11: Radar Blips Buffer== | + | ===Block 11: Radar Blips Buffer=== |
{| class="sortable" {{prettytable}} | {| class="sortable" {{prettytable}} | ||
! Offset | ! Offset | ||
Line 764: | Line 768: | ||
|} | |} | ||
− | ==Block 13: All Gang Data== | + | ===Block 13: All Gang Data=== |
{| class="sortable" {{prettytable}} | {| class="sortable" {{prettytable}} | ||
! Offset | ! Offset | ||
Line 809: | Line 813: | ||
|} | |} | ||
− | ==Block 16: All Audio Script Objects== | + | ===Block 16: All Audio Script Objects=== |
{| class="sortable" {{prettytable}} | {| class="sortable" {{prettytable}} | ||
! Offset | ! Offset | ||
Line 848: | Line 852: | ||
|} | |} | ||
− | ==Block 17: Script Paths== | + | ===Block 17: Script Paths=== |
{| class="sortable" {{prettytable}} | {| class="sortable" {{prettytable}} | ||
! Offset | ! Offset | ||
Line 881: | Line 885: | ||
| object handle, up to 6 supported | | object handle, up to 6 supported | ||
|} | |} | ||
+ | |||
+ | ==See also== | ||
+ | * [[Saves_(GTA_SA)|GTA San Andreas save files format]] | ||
==External links== | ==External links== |
Revision as of 14:16, 10 September 2010
This article deals with the format of a save game file for GTA Vice City.
Format Details
Block 0: Miscellaneous and Script
Offset | Type | Description |
---|---|---|
0x30 | word | Year |
0x32 | word | Month |
0x34 | word | Day of week |
0x36 | word | Day |
0x38 | word | Hour |
0x3A | word | Minutes |
0x3C | word | Seconds |
0x3E | word | Milliseconds |
0x48 | float[3] | camera coordinates (x,y,z) |
0x54 | dword | length (ms) of in-game minute (1000=normal) |
0x5C | dword | game hour |
0x60 | dword | game minute |
0x6C | float | game speed (015D) |
0x90 | dword | current weather |
0x98 | dword | current weather table offset (between 0 and 63) |
0x9C | float | current vehicle camera view (between 0.0 and 5.0) |
0xA0 | float | current on foot camera view (classic controls only) |
0xA4 | dword | current interior (04BB) |
0xA8 | dword | taxi boost jump (0572) |
0xB0 | dword | sky color (04F9) |
0xB4 | dword | sky atmosphere (0=normal,1=interior) |
0xB8 | float | sky atmosphere blue overlay (between 0.0 and 1.0) |
0xE4 | dword | size of script block |
0xE8 | - | start of script block, see below |
Offset | Type | Description |
---|---|---|
0x00 | string | SCR |
0x04 | dword | size of subblock A |
0x08 | - | start of subblock A: global variables - each variable is 4 bytes long |
Offset | Type | Description |
---|---|---|
0x00 | dword | size of subblock B |
0x238 | - | misc., see below |
Offset | Type | Description |
---|---|---|
0x01 | byte | kaufman cabs radio (0551) |
0x04 | dword | size of main |
0x08 | dword | size of largest mission |
0x0C | dword | number of missions |
Subblock C:
Block 1: Ped Pool
Offset | Type | Description |
---|---|---|
0x0A | - | ped info, see below |
0x6E2 | dword | max wanted level |
0x6E6 | dword | max criminal points, in tandem with max wanted level |
Offset | Type | Description |
---|---|---|
0x34 | float[3] | x,y,z coordinates |
0xB8 | float | weight |
0x354 | float | health |
0x358 | float | armor |
Block 2: Garages
Offset | Type | Description |
---|---|---|
0x00 | dword | number of garages (0219) |
0x04 | dword | free bombs (0=not,1=yes) |
0x08 | dword | free respray (0335) |
0x18 | dword | garage type 8 status, see below |
0x1C | dword | garage type 9 status |
0x20 | dword | garage type 10 status |
0x24 | dword | garage type 22 status |
0x2C | [48] | garage car structures, see below |
0x7AC | [32] | garage structures, see below |
Export garage status (binary format):
- 0b000001=car 1 collected
- 0b000010=car 2 collected
- 0b000100=car 3 collected
- 0b001000=car 4 collected
- 0b010000=car 5 collected
- 0b100000=car 6 collected
Add them up to set the garage as car already collected:
0b000011, cars 1 and 2 collected 0b100011, cars 1, 2, and 6 are collected
Offset | Type | Description |
---|---|---|
0x00 | dword | model ID |
0x04 | float[3] | x,y,z position |
0x10 | float[3] | x,y,z vector rotation |
0x1C | dword | immunities |
0x20 | byte | primary color |
0x21 | byte | secondary color |
0x22 | byte | current radio station |
0x23 | byte | variation 1 |
0x24 | byte | variation 2 |
0x25 | byte | bomb type |
Offset | Type | Description |
---|---|---|
0x00 | byte | type |
0x01 | byte | door status (0=closed,1=opened,2=closing,3=opening) |
0x02 | byte | max number of cars to store (4=default) |
0x19 | byte | swing door (03BB) |
0x1A | byte | camera follow player (03DA) |
0x1C | float[3] | entrance bottom left x,y,z coordinates |
0x28 | float[4] | rx,ry,rz,rw quaternion rotation |
0x38 | float | ceiling z coordinate |
Block 3: Game Logic
Offset | Type | Description |
---|---|---|
0x00 | dword | number of restart taxis (058D) |
0x04 | [16] | restart taxi structures, see below |
Offset | Type | Description |
---|---|---|
0x0 | float[3] | x,y,z coordinates |
0xC | float | z angle rotation |
Block 7: Cranes
Offset | Type | Description |
---|---|---|
0x00 | dword | number of cranes |
0x08 | [8] | crane structures, see below |
Offset | Type | Description |
---|---|---|
0x40 | float | current z rotation |
Block 8: Pickups
Offset | Type | Description |
---|---|---|
0x0 | float[3] | x,y,z coordinates |
0x18 | dword | ammo or asset revenue |
0x2E | byte | type |
0x2F | byte | has been picked up |
Block 9: Phone Info
Offset | Type | Description |
---|---|---|
0x04 | dword | number of phones |
0x08 | [50] | phone structures, see below |
Offset | Type | Description |
---|---|---|
0x0 | float[3] | x,y,z coordinates |
0x2C | dword | phone status (3=idle,9=ringing,others=leftover GTA III stuff) |
Block 10: Restart Points Buffer
Offset | Type | Description |
---|---|---|
0x00 | string | RST |
0x8 | float[3] | hospital x,y,z coordinates (016C) |
0x14 | float | hospital z angle |
Each point is 0x8 in size | ||
0x88 | float[3] | police x,y,z coordinates (016D) |
0x94 | float | police z angle |
Each point is 0x8 in size | ||
0x110 | float[3] | override x,y,z coordinates (016E) |
0x11C | float | override z angle |
Block 11: Radar Blips Buffer
Offset | Type | Description |
---|---|---|
0x00 | string | RDR |
0x08 | [75] | blip structures, see below |
Offset | Type | Description |
---|---|---|
0x00 | dword | color |
0x10 | float[2] | x,y coordinates |
0x18 | float[3] | x,y,z coordinates |
0x26 | byte | brightness (0166) |
0x2A | word | size (0168) |
0x2C | word | show (018B) |
0x2E | word | type |
Block 13: All Gang Data
Offset | Type | Description |
---|---|---|
0x00 | string | GNG |
0x04 | [9] | gang structures, see below |
Offset | Type | Description |
---|---|---|
0x00 | dword | car model (0236) |
0x04 | dword | ped model 1 |
0x08 | dword | ped model 2 |
0x10 | dword | weapon number 1 (0237) |
0x14 | dword | weapon number 2 |
Block 16: All Audio Script Objects
Offset | Type | Description |
---|---|---|
0x00 | string | AUD |
0x12 | - | audio structures, see below |
Offset | Type | Description |
---|---|---|
0x04 | word | ID number |
0x08 | float[3] | x,y,z coordinates |
Block 17: Script Paths
Offset | Type | Description |
---|---|---|
0x00 | dword | total number of paths |
0x0C | float | speed (049E) |
0x10 | float | distance along path (049F) |
0x14 | float | some sort of offset |
0x1C | - | object handle, up to 6 supported |
See also
External links
- Very old development topic - retrieved from archive.org
- GTAForums: Current development topic
- GTAForums: Savefile Editor - by voodoo48