Difference between revisions of "THQ Atomic (RW Section)"
Jump to navigation
Jump to search
(Created page with "{{RW Section | NAME = THQ Atomic (Custom) | VENDORNAME = THQ | MODULENAME = Plug-In | MODULEID = 00CAFE | IDENTIFIER = 40 | PARENTS = Atomic ''(Exten...") |
(→Structure) |
||
Line 15: | Line 15: | ||
uint32 flags | uint32 flags | ||
− | |||
{ | { | ||
bool FogEnabled | bool FogEnabled |
Revision as of 04:33, 7 December 2023
THQ Atomic (Custom) | |
---|---|
RenderWare Stream Section | |
Vendor | THQ |
Module | Plug-In |
Module ID | 0x00CAFE
|
Identifier | 0x40
|
Chunk ID | 0x00CAFE40
|
Versions | All |
Hierarchy | |
Parents: Atomic (Extension | |
Children: None | |
Extensions: None | |
File Format |
THQ has developed an additional atomic extension to enabling further rendering properties for cases that need fog, extra THQ Material parameters, and to make the grouped atomic transparent to part of geometry, made for games Jimmy Neutron: Attack of the Twonkies.
Structure
uint32 header int32 sectionSize // Usually 4. uint32 flags { bool FogEnabled bool isTransparent isTransparent = flags && 0x4000; FogEnabled = flags && 0x1000; }