Difference between revisions of "THQ Material (RW Section)"
Jump to navigation
Jump to search
(→Structure) |
|||
| Line 35: | Line 35: | ||
FaceCullIndex = renderProps & 0x7; | FaceCullIndex = renderProps & 0x7; | ||
| − | if (DstBlend == rwBLENDZERO) | + | if (DstBlend == (void *)rwBLENDZERO) |
AlphaEnabled = FALSE | AlphaEnabled = FALSE | ||
else | else | ||
| Line 42: | Line 42: | ||
if (renderProps & 0x4000000) | if (renderProps & 0x4000000) | ||
| − | FaceCullIndex = | + | FaceCullIndex = (void *)rwCULLMODECULLNONE; |
} | } | ||
Revision as of 02:59, 7 December 2023
| THQ Material (Custom) | |
|---|---|
| RenderWare Stream Section | |
| Vendor | THQ |
| Module | Plug-In |
| Module ID | 0x00CAFE
|
| Identifier | 0x45
|
| Chunk ID | 0x00CAFE45
|
| Versions | All |
| Hierarchy | |
| Parents: Material (Extension), Atomic (Extension, see below) | |
| Children: None | |
| Extensions: None | |
| File Format | |
The custom material extension was developed by THQ to attach geometric rendering properties to a material, using alpha referencing, z-test flags, blend functions, and culling, used for the known game Jimmy Neutron: Attack of the Twonkies.
Structure
{
uint32 header
int32 sectionSize
uint32 renderProps
int32 AlphaTestFunc
int32 AlphaTestRef
bool ZTest
bool ZWrite
int32 SrcBlend
int32 DestBlend
int32 FaceCullIndex
RwBool AlphaEnabled
RwCullMode FaceCullMode
AlphaTestFunc = (renderProps & 0x7800) >> 11;
AlphaTestRef = (renderProps & 0x7F8000) >> 15;
ZTest = (renderProps & 0x800000) >> 17;
ZWrite = (renderProps << 9) & 0x800000) >> 17;
SrcBlend = (renderProps & 0x78) >> 3;
DstBlend = (renderProps & 0x780) >> 7;
FaceCullIndex = renderProps & 0x7;
if (DstBlend == (void *)rwBLENDZERO)
AlphaEnabled = FALSE
else
{
AlphaEnabled = TRUE
if (renderProps & 0x4000000)
FaceCullIndex = (void *)rwCULLMODECULLNONE;
}
switch( FaceCullIndex )
{
case 0:
{
FaceCullMode = rwCULLMODECULLNONE;
break;
}
case 1:
{
FaceCullMode = rwCULLMODECULLBACK;
break;
}
case 2:
{
FaceCullMode = rwCULLMODECULLFRONT;
break;
}
}
}