Difference between revisions of "THQ Material (RW Section)"
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(→Structure) |
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Line 17: | Line 17: | ||
int32 AlphaTestRef | int32 AlphaTestRef | ||
− | + | bool ZTest | |
+ | bool ZWrite | ||
int32 SrcBlend | int32 SrcBlend | ||
int32 DestBlend | int32 DestBlend | ||
Line 25: | Line 26: | ||
RwCullMode FaceCullMode | RwCullMode FaceCullMode | ||
− | AlphaTestRef = ((renderProps << 1) & 0xFF000000) >> 24 | + | AlphaTestRef = ((renderProps << 1) & 0xFF000000)) >> 24; |
− | + | ZTest = renderProps & 0x800000; | |
− | DstBlend = | + | ZWrite = ((renderProps << 9) & 0x00800000)) >> 17; |
− | FaceCullIndex = | + | SrcBlend = renderProps & 0x78; |
− | + | DstBlend = renderProps & 0x780; | |
+ | FaceCullIndex = renderProps & 0x7; | ||
+ | |||
if (DstBlend == rwBLENDZERO) | if (DstBlend == rwBLENDZERO) | ||
AlphaEnabled = FALSE | AlphaEnabled = FALSE |
Revision as of 02:23, 7 December 2023
THQ Material (Custom) | |
---|---|
RenderWare Stream Section | |
Vendor | THQ |
Module | Plug-In |
Module ID | 0x00CAFE
|
Identifier | 0x45
|
Chunk ID | 0x00CAFE45
|
Versions | All |
Hierarchy | |
Parents: Material (Extension), Atomic (Extension, see below) | |
Children: None | |
Extensions: None | |
File Format |
The custom material extension was developed by THQ to attach geometric rendering properties to a material, using alpha referencing, z-test flags, blend functions, and culling, used for the known game Jimmy Neutron: Attack of the Twonkies.
Structure
{ uint32 header int32 sectionSize uint32 renderProps int32 AlphaTestRef bool ZTest bool ZWrite int32 SrcBlend int32 DestBlend int32 FaceCullIndex RwBool AlphaEnabled RwCullMode FaceCullMode AlphaTestRef = ((renderProps << 1) & 0xFF000000)) >> 24; ZTest = renderProps & 0x800000; ZWrite = ((renderProps << 9) & 0x00800000)) >> 17; SrcBlend = renderProps & 0x78; DstBlend = renderProps & 0x780; FaceCullIndex = renderProps & 0x7; if (DstBlend == rwBLENDZERO) AlphaEnabled = FALSE else AlphaEnabled = TRUE switch( FaceCullIndex ) { case 0: { FaceCullMode = rwCULLMODECULLNONE; break; } case 1: { FaceCullMode = rwCULLMODECULLBACK; break; } case 2: { FaceCullMode = rwCULLMODECULLFRONT; break; } } }