Difference between revisions of "THQ Material (RW Section)"
Jump to navigation
Jump to search
(→Structure) |
|||
| Line 22: | Line 22: | ||
int32 FaceCullIndex | int32 FaceCullIndex | ||
| + | RwBool AlphaEnabled | ||
RwCullMode FaceCullMode | RwCullMode FaceCullMode | ||
| Line 28: | Line 29: | ||
DstBlend = ((renderProps << 1) & 0xF00) >> 8; | DstBlend = ((renderProps << 1) & 0xF00) >> 8; | ||
FaceCullIndex = (renderProps << 1) & 0xF; | FaceCullIndex = (renderProps << 1) & 0xF; | ||
| + | |||
| + | if (DstBlend == rwBLENDZERO) | ||
| + | AlphaEnabled = FALSE | ||
| + | else | ||
| + | AlphaEnabled = TRUE | ||
switch( FaceCullIndex ) | switch( FaceCullIndex ) | ||
Revision as of 01:58, 7 December 2023
| THQ Material (Custom) | |
|---|---|
| RenderWare Stream Section | |
| Vendor | THQ |
| Module | Plug-In |
| Module ID | 0x00CAFE
|
| Identifier | 0x45
|
| Chunk ID | 0x00CAFE45
|
| Versions | All |
| Hierarchy | |
| Parents: Material (Extension), Atomic (Extension, see below) | |
| Children: None | |
| Extensions: None | |
| File Format | |
The custom material extension was developed by THQ to attach geometric rendering properties to a material, using alpha referencing, z-test flags, blend functions, and culling, used for the known game Jimmy Neutron: Attack of the Twonkies.
Structure
{
uint32 header
int32 sectionSize
uint32 renderProps
int32 AlphaTestRef
uint32 ZWriteFlags
int32 SrcBlend
int32 DestBlend
int32 FaceCullIndex
RwBool AlphaEnabled
RwCullMode FaceCullMode
AlphaTestRef = ((renderProps << 1) & 0xFF000000) >> 24);
SrcBlend = ((renderProps << 1) & 0xF0) >> 4;
DstBlend = ((renderProps << 1) & 0xF00) >> 8;
FaceCullIndex = (renderProps << 1) & 0xF;
if (DstBlend == rwBLENDZERO)
AlphaEnabled = FALSE
else
AlphaEnabled = TRUE
switch( FaceCullIndex )
{
case 0:
{
FaceCullMode = rwCULLMODECULLNONE;
break;
}
case 1:
{
FaceCullMode = rwCULLMODECULLBACK;
break;
}
case 2:
{
FaceCullMode = rwCULLMODECULLFRONT;
break;
}
}
}