Difference between revisions of "THQ Material (RW Section)"
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| Line 24: | Line 24: | ||
RwCullMode FaceCullMode | RwCullMode FaceCullMode | ||
| − | + | AlphaTestRef = ((renderProps << 1) & 0xFF000000) >> 24); | |
| − | + | SrcBlend = ((renderProps << 1) & 0xF0) >> 4; | |
| − | SrcBlend = ( | + | DstBlend = ((renderProps << 1) & 0xF00) >> 8; |
| − | DstBlend = ( | + | FaceCullIndex = (renderProps << 1) & 0xF; |
switch( FaceCullIndex ) | switch( FaceCullIndex ) | ||
Revision as of 01:46, 7 December 2023
| THQ Material (Custom) | |
|---|---|
| RenderWare Stream Section | |
| Vendor | THQ |
| Module | Plug-In |
| Module ID | 0x00CAFE
|
| Identifier | 0x45
|
| Chunk ID | 0x00CAFE45
|
| Versions | All |
| Hierarchy | |
| Parents: Material (Extension), Atomic (Extension, see below) | |
| Children: None | |
| Extensions: None | |
| File Format | |
The custom material extension was developed by THQ to attach geometric rendering properties to a material, using alpha referencing, z-test flags, blend functions, and culling, used for the known game Jimmy Neutron: Attack of the Twonkies.
Structure
{
uint32 header
int32 sectionSize
uint32 renderProps
int32 AlphaTestRef
uint32 ZWriteFlags
int32 SrcBlend
int32 DestBlend
int32 FaceCullIndex
RwCullMode FaceCullMode
AlphaTestRef = ((renderProps << 1) & 0xFF000000) >> 24);
SrcBlend = ((renderProps << 1) & 0xF0) >> 4;
DstBlend = ((renderProps << 1) & 0xF00) >> 8;
FaceCullIndex = (renderProps << 1) & 0xF;
switch( FaceCullIndex )
{
case 0:
{
FaceCullMode = rwCULLMODECULLNONE;
break;
}
case 1:
{
FaceCullMode = rwCULLMODECULLBACK;
break;
}
case 2:
{
FaceCullMode = rwCULLMODECULLFRONT;
break;
}
}
}