Difference between revisions of "Image (RW Section)"
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| Line 14: | Line 14: | ||
struct rwImage { | struct rwImage { | ||
RwRGBA pixelRGBA[numPixels] (RwRGBA: uint8 r, g, b, a); | RwRGBA pixelRGBA[numPixels] (RwRGBA: uint8 r, g, b, a); | ||
| − | + | int32 stringLength; | |
string textureName; | string textureName; | ||
}; | }; | ||
Revision as of 07:35, 24 October 2023
| Image | |
|---|---|
| RenderWare Stream Section | |
| Vendor | Criterion Games |
| Module | Core |
| Module ID | 0x000000
|
| Identifier | 0x18
|
| Chunk ID | 0x00000018
|
| Versions | All |
| Hierarchy | |
| Parents: None | |
| Children: None | |
| Extensions: None | |
| File Format | |
An Image is a section containing sampler data stored for an individual texture.
Structure
struct rwImage {
RwRGBA pixelRGBA[numPixels] (RwRGBA: uint8 r, g, b, a);
int32 stringLength;
string textureName;
};