Difference between revisions of "CitizenMP:IV Reloaded"

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(Undo revision 18980 by NotSpy (talk))
(Tag: Undo)
(CitizenMP:IV Reloaded Team: Dead mod (and I was never really a developer) Lion is now working on Happiness MP)
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==Legal==
 
==Legal==
 
CitizenMP:IV Reloaded is in <strong>no</strong> way afflitiated with Rockstar Games, Rockstar North or any of Take-Two's subcompanies.
 
CitizenMP:IV Reloaded is in <strong>no</strong> way afflitiated with Rockstar Games, Rockstar North or any of Take-Two's subcompanies.
 
= CitizenMP:IV Reloaded Team =
 
==Founder/Creator==
 
* NTAuthority
 
==Developers==
 
* Lion
 
* st3ve
 
* $crooge_McDuck
 
* RuKriM
 
* Sarrum
 
* B Dawg
 
==Former Moderators==
 
* Fowraw
 
* NotGigo
 
* YuOn
 
* Juest
 
==Special Thanks To==
 
* 0x452
 
* XboxPro
 
  
 
=External Links=
 
=External Links=

Revision as of 12:19, 17 November 2023

CitizenMP:IV Reloaded

CitizenMP:IV is a multiplayer modification for the 2008 PC port of Grand Theft Auto IV, which differs from other multiplayer modifications in that it doesn't reimplement networking frameworks, but builds upon the powerful framework by the Rockstar Studios, as also used in Max Payne 3 and Grand Theft Auto V.

This allows for various features such as full support of the artificial intelligence features as seen in the singleplayer and cooperative gamemodes of IV, near-flawless synchronization of any supported object and is added to by high-level scripting and flexibility features provided by the CitizenFX framework.

The CitizenFX:IV framework is a multiplayer-first framework supporting the CitizenMP modification, but can also be used as a base framework for any other modification as desired by developers anywhere - supporting great gameplay experiences.

Legal

CitizenMP:IV Reloaded is in no way afflitiated with Rockstar Games, Rockstar North or any of Take-Two's subcompanies.

External Links