Difference between revisions of "CitizenMP:IV Reloaded"

From GTAMods Wiki
Jump to navigation Jump to search
(Undo revision 18988 by NotSpy (talk))
(Tag: Undo)
(Undo revision 18987 by NotSpy (talk))
(Tag: Undo)
Line 4: Line 4:
 
This allows for various features such as full support of the artificial intelligence features as seen in the singleplayer and cooperative gamemodes of IV, near-flawless synchronization of any supported object and is added to by high-level scripting and flexibility features provided by the CitizenFX framework.
 
This allows for various features such as full support of the artificial intelligence features as seen in the singleplayer and cooperative gamemodes of IV, near-flawless synchronization of any supported object and is added to by high-level scripting and flexibility features provided by the CitizenFX framework.
  
The CitizenFX:IV framework is a multiplayer-first framework supporting the CitizenMP modification, but can also be used as a base framework for any other modification as desired by developers anywhere - supporting <strong>great</strong> gameplay experiences. Our CitizenIV Reborn is coming soon...
+
The CitizenFX:IV framework is a multiplayer-first framework supporting the CitizenMP modification, but can also be used as a base framework for any other modification as desired by developers anywhere - supporting <strong>great</strong> gameplay experiences. Our CitizenIV Reborn is coming soon
  
 
==Legal==
 
==Legal==

Revision as of 18:10, 30 June 2021

CitizenMP:IV Reloaded

CitizenMP:IV is a multiplayer modification for the 2008 PC port of Grand Theft Auto IV, which differs from other multiplayer modifications in that it doesn't reimplement networking frameworks, but builds upon the powerful framework by the Rockstar Studios, as also used in Max Payne 3 and Grand Theft Auto V.

This allows for various features such as full support of the artificial intelligence features as seen in the singleplayer and cooperative gamemodes of IV, near-flawless synchronization of any supported object and is added to by high-level scripting and flexibility features provided by the CitizenFX framework.

The CitizenFX:IV framework is a multiplayer-first framework supporting the CitizenMP modification, but can also be used as a base framework for any other modification as desired by developers anywhere - supporting great gameplay experiences. Our CitizenIV Reborn is coming soon

Legal

CitizenMP:IV Reloaded is in no way afflitiated with Rockstar Games, Rockstar North or any of Take-Two's subcompanies.

CitizenMP:IV Reloaded Team

Founder/Creator

  • Lion

Developers

  • NTAuthority
  • Lion
  • st3ve
  • $crooge_McDuck
  • RuKriM
  • Sarrum
  • B Dawg

Former Moderators

old

  • Fowraw
  • NotGigo
  • YuOn
  • Juest

new

  • Spy
  • Vlados
  • lucid

Special Thanks To

  • 0x452
  • XboxPro

External Links