Difference between revisions of "055B"
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{{OpCode | {{OpCode | ||
| games = {{Icon|VC}} | | games = {{Icon|VC}} | ||
− | | command = | + | | command = CREATE_<wbr>CLOTHES_<wbr>PICKUP |
− | | description = Creates a clothing pickup | + | | description = Creates a clothing [[pickup]] |
| syntax1 = 055B: [''var''] = create_clothes_pickup [''int''] at [''flt1''] [''flt2''] [''flt3''] | | syntax1 = 055B: [''var''] = create_clothes_pickup [''int''] at [''flt1''] [''flt2''] [''flt3''] | ||
| p1t = [''int''] | | p1t = [''int''] | ||
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}} | }} | ||
− | This opcode | + | This opcode creates a [[0213#Vice City|type 2]] pickup. It uses a model that [[MatchModelString#Vice City|matches the name <code>clothesp</code>]]. The pickup allows text to display above it based on the clothes value, equivalent in effect to opcode [[032B]]. The opcode alone does not let the player change clothes; to change clothes see the [[clothes pickup|code snippet]] based on the code used in Vice City. |
− | {| class="wikitable" | + | {|class="wikitable sortable center-col-1" |
− | ! Value | + | !Value ||[[GXT]] key ||Clothing |
− | |||
− | |||
|- | |- | ||
− | | 1 | + | |1 ||OUTFT1 ||Street |
− | | OUTFT1 | ||
− | | Street | ||
|- | |- | ||
− | | 2 | + | |2 ||OUTFT2 ||Soiree |
− | | OUTFT2 | ||
− | | Soiree | ||
|- | |- | ||
− | | 3 | + | |3 ||OUTFT3 ||Coveralls |
− | | OUTFT3 | ||
− | | Coveralls | ||
|- | |- | ||
− | | 4 | + | |4 ||OUTFT4 ||Country Club |
− | | OUTFT4 | ||
− | | Country Club | ||
|- | |- | ||
− | | 5 | + | |5 ||OUTFT5 ||Havana |
− | | OUTFT5 | ||
− | | Havana | ||
|- | |- | ||
− | | 6 | + | |6 ||OUTFT6 ||Cop |
− | | OUTFT6 | ||
− | | Cop | ||
|- | |- | ||
− | | 7 | + | |7 ||OUTFT7 ||Bank Job |
− | | OUTFT7 | ||
− | | Bank Job | ||
|- | |- | ||
− | | 8 | + | |8 ||OUTFT8 ||Casual |
− | | OUTFT8 | ||
− | | Casual | ||
|- | |- | ||
− | | 9 | + | |9 ||OUTFT9 ||Mr Vercetti |
− | | OUTFT9 | ||
− | | Mr Vercetti | ||
|- | |- | ||
− | | 10 | + | |10 ||OUTFT10 ||Tracksuit |
− | | OUTFT10 | ||
− | | Tracksuit | ||
|- | |- | ||
− | | 11 | + | |11 ||OUTFT11 ||Tracksuit |
− | | OUTFT11 | ||
− | | Tracksuit | ||
|- | |- | ||
− | | 12 | + | |12 ||OUTFT12 ||Frankie |
− | | OUTFT12 | ||
− | | Frankie | ||
|- | |- | ||
− | | 13 | + | |13 ||OUTFT13 ||MC Tommy (unused) |
− | | OUTFT13 | ||
− | | MC Tommy (unused) | ||
|} | |} | ||
== Keywords == | == Keywords == | ||
− | + | create, pickup, clothes, clothesp | |
− | |||
− |
Latest revision as of 11:03, 27 November 2016
- Description
- Creates a clothing pickup
- Syntax
- 055B: [var] = create_clothes_pickup [int] at [flt1] [flt2] [flt3]
- Parameter
- [int]
- Clothes value (see below)
- [flt1]
- X-coordinate
- [flt2]
- Y-coordinate
- [flt3]
- Z-coordinate (or ≤-100.0 for ground z + 0.5 units)
- [var]
- Variable to store the handle of the pickup
This opcode creates a type 2 pickup. It uses a model that matches the name clothesp
. The pickup allows text to display above it based on the clothes value, equivalent in effect to opcode 032B. The opcode alone does not let the player change clothes; to change clothes see the code snippet based on the code used in Vice City.
Value | GXT key | Clothing |
---|---|---|
1 | OUTFT1 | Street |
2 | OUTFT2 | Soiree |
3 | OUTFT3 | Coveralls |
4 | OUTFT4 | Country Club |
5 | OUTFT5 | Havana |
6 | OUTFT6 | Cop |
7 | OUTFT7 | Bank Job |
8 | OUTFT8 | Casual |
9 | OUTFT9 | Mr Vercetti |
10 | OUTFT10 | Tracksuit |
11 | OUTFT11 | Tracksuit |
12 | OUTFT12 | Frankie |
13 | OUTFT13 | MC Tommy (unused) |
Keywords
create, pickup, clothes, clothesp