Difference between revisions of "Pipeline Set (RW Section)"

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The typical location in a SA [[model file|dff]] section hierarchy is ''[[Clump (RW Section)|Clump]] > [[Geometry List (RW Section)|Geometry List]] > [[Geometry (RW Section)|Geometry]] > [[Material List (RW Section)|Material List]] > [[Material (RW Section)|Material]] > [[Extension (RW Section)|Extension]] > Pipeline Set.
 
The typical location in a SA [[model file|dff]] section hierarchy is ''[[Clump (RW Section)|Clump]] > [[Geometry List (RW Section)|Geometry List]] > [[Geometry (RW Section)|Geometry]] > [[Material List (RW Section)|Material List]] > [[Material (RW Section)|Material]] > [[Extension (RW Section)|Extension]] > Pipeline Set.
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==Binary Structure==
 
==Binary Structure==

Revision as of 14:54, 13 January 2008

{{{NAME}}}
RenderWare Stream Section
Vendor {{{VENDORNAME}}}
Module {{{MODULENAME}}}
Module ID 0x{{{MODULEID}}}
Identifier 0x{{{IDENTIFIER}}}
Chunk ID 0x{{{MODULEID}}}{{{IDENTIFIER}}}
Versions All
Hierarchy
Parents:
None
Children:
None
Extensions:
None
File Format

A Pipeline Set is one of Rockstar's custom sections. It defines which of the Rockstar-made Rendering Pipeline to use. So for example it is possible to add Specular Materials to Buildings.

The typical location in a SA dff section hierarchy is Clump > Geometry List > Geometry > Material List > Material > Extension > Pipeline Set.


Binary Structure

The section only consists of an 4-byte integer. The interger can have 3 diffrent values. Those values define which rendering pipeline to use.

0x53F20098 - Unknown
0x53F2009A - Vehicle Upgrades/Cutscene Models
0x53F2009C - Reflection Map

For example if the section is 0x53F2009C you can add the reflection map gta material to your object and it will be rendered.

External Links