Difference between revisions of "Pipeline Set (RW Section)"
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The typical location in a SA [[model file|dff]] section hierarchy is ''[[Clump (RW Section)|Clump]] > [[Geometry List (RW Section)|Geometry List]] > [[Geometry (RW Section)|Geometry]] > [[Material List (RW Section)|Material List]] > [[Material (RW Section)|Material]] > [[Extension (RW Section)|Extension]] > Pipeline Set. | The typical location in a SA [[model file|dff]] section hierarchy is ''[[Clump (RW Section)|Clump]] > [[Geometry List (RW Section)|Geometry List]] > [[Geometry (RW Section)|Geometry]] > [[Material List (RW Section)|Material List]] > [[Material (RW Section)|Material]] > [[Extension (RW Section)|Extension]] > Pipeline Set. | ||
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==Binary Structure== | ==Binary Structure== |
Revision as of 14:54, 13 January 2008
{{{NAME}}} | |
---|---|
RenderWare Stream Section | |
Vendor | {{{VENDORNAME}}} |
Module | {{{MODULENAME}}} |
Module ID | 0x{{{MODULEID}}}
|
Identifier | 0x{{{IDENTIFIER}}}
|
Chunk ID | 0x{{{MODULEID}}}{{{IDENTIFIER}}}
|
Versions | All |
Hierarchy | |
Parents: None | |
Children: None | |
Extensions: None | |
File Format |
A Pipeline Set is one of Rockstar's custom sections. It defines which of the Rockstar-made Rendering Pipeline to use. So for example it is possible to add Specular Materials to Buildings.
The typical location in a SA dff section hierarchy is Clump > Geometry List > Geometry > Material List > Material > Extension > Pipeline Set.
Binary Structure
The section only consists of an 4-byte integer. The interger can have 3 diffrent values. Those values define which rendering pipeline to use.
0x53F20098 - Unknown 0x53F2009A - Vehicle Upgrades/Cutscene Models 0x53F2009C - Reflection Map
For example if the section is 0x53F2009C you can add the reflection map gta material to your object and it will be rendered.