Difference between revisions of "Extra Vert Colour (RW Section)"

From GTAMods Wiki
Jump to navigation Jump to search
m (Wesser moved page Night Vertex Colors (RW Section) to Extra Vert Colour (RW Section): Gave an appropriate denomination coming from mobile function symbols.)
m (Renewed old link after article movement.)
Line 9: Line 9:
 
  UINT32  magicNumber
 
  UINT32  magicNumber
  
If zero, the section ends here. A non-zero value has no particular meaning and can be any (see [[Talk:Breakable_model_(RW_Section)#Meaningless values|Meaningless values]]).
+
If zero, the section ends here. A non-zero value has no particular meaning and can be any (see [[Talk:Breakable_(RW_Section)#Meaningless values|Meaningless values]]).
  
 
==Color data==
 
==Color data==

Revision as of 12:33, 22 June 2015

{{{NAME}}}
RenderWare Stream Section
Vendor {{{VENDORNAME}}}
Module {{{MODULENAME}}}
Module ID 0x{{{MODULEID}}}
Identifier 0x{{{IDENTIFIER}}}
Chunk ID 0x{{{MODULEID}}}{{{IDENTIFIER}}}
Versions All
Hierarchy
Parents:
None
Children:
None
Extensions:
None
File Format

Extra Vert Colour, formerly Night Vertex Colors, is one of Rockstar's custom sections. In GTA San Andreas it is used to store alternative vertex colors displayed at night time. The typical location in a SA dff section hierarchy is Clump > Geometry List > Geometry > Extension > Extra Vert Colour.

Magic number

The initial 4 bytes sequence signals the usage of the extension:

UINT32  magicNumber

If zero, the section ends here. A non-zero value has no particular meaning and can be any (see Meaningless values).

Color data

This is an array of nighttime prelit colors blended according to a balancing parameter swinging throughout the game's virtual day:

BYTE[4] nightVertColours[geometry->numVertices]