Difference between revisions of "055B"
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| + | [[File:055B.png|thumb|055B pickup]] | ||
{{OpCode | {{OpCode | ||
| − | | | + | | games = {{Icon|VC}} |
| − | | description = Creates a clothing pickup | + | | command = CREATE_<wbr>CLOTHES_<wbr>PICKUP |
| − | | | + | | description = Creates a clothing [[pickup]] |
| − | | | + | | syntax1 = 055B: [''var''] = create_clothes_pickup [''int''] at [''flt1''] [''flt2''] [''flt3''] |
| − | | | + | | p1t = [''int''] |
| − | | | + | | p1d = Clothes value (see below) |
| − | | | + | | p2t = [''flt1''] |
| − | + | | p2d = X-coordinate | |
| + | | p3t = [''flt2''] | ||
| + | | p3d = Y-coordinate | ||
| + | | p4t = [''flt3''] | ||
| + | | p4d = Z-coordinate (or ≤''-100.0'' for [[02CE|ground z]] + 0.5 units) | ||
| + | | p5t = [''var''] | ||
| + | | p5d = Variable to store the handle of the pickup | ||
}} | }} | ||
| − | |||
| − | + | This opcode creates a [[0213#Vice City|type 2]] pickup. It uses a model that [[MatchModelString#Vice City|matches the name <code>clothesp</code>]]. The pickup allows text to display above it based on the clothes value, equivalent in effect to opcode [[032B]]. The opcode alone does not let the player change clothes; to change clothes see the [[clothes pickup|code snippet]] based on the code used in Vice City. | |
| − | {| | + | |
| − | + | {|class="wikitable sortable center-col-1" | |
| − | ! [[GXT]] | + | !Value ||[[GXT]] key ||Clothing |
| − | |||
|- | |- | ||
| − | | 1 | + | |1 ||OUTFT1 ||Street |
| − | | OUTFT1 | ||
| − | | Street | ||
|- | |- | ||
| − | | 2 | + | |2 ||OUTFT2 ||Soiree |
| − | | OUTFT2 | ||
| − | | Soiree | ||
|- | |- | ||
| − | | 3 | + | |3 ||OUTFT3 ||Coveralls |
| − | | OUTFT3 | ||
| − | | Coveralls | ||
|- | |- | ||
| − | | 4 | + | |4 ||OUTFT4 ||Country Club |
| − | | OUTFT4 | ||
| − | | Country Club | ||
|- | |- | ||
| − | | 5 | + | |5 ||OUTFT5 ||Havana |
| − | | OUTFT5 | ||
| − | | Havana | ||
|- | |- | ||
| − | | 6 | + | |6 ||OUTFT6 ||Cop |
| − | | OUTFT6 | ||
| − | | Cop | ||
|- | |- | ||
| − | | 7 | + | |7 ||OUTFT7 ||Bank Job |
| − | | OUTFT7 | ||
| − | | Bank Job | ||
|- | |- | ||
| − | | 8 | + | |8 ||OUTFT8 ||Casual |
| − | | OUTFT8 | ||
| − | | Casual | ||
|- | |- | ||
| − | | 9 | + | |9 ||OUTFT9 ||Mr Vercetti |
| − | | OUTFT9 | ||
| − | | Mr Vercetti | ||
|- | |- | ||
| − | | 10 | + | |10 ||OUTFT10 ||Tracksuit |
| − | | OUTFT10 | ||
| − | | Tracksuit | ||
|- | |- | ||
| − | | 11 | + | |11 ||OUTFT11 ||Tracksuit |
| − | | OUTFT11 | ||
| − | | Tracksuit | ||
|- | |- | ||
| − | | 12 | + | |12 ||OUTFT12 ||Frankie |
| − | | OUTFT12 | ||
| − | | Frankie | ||
|- | |- | ||
| − | | 13 | + | |13 ||OUTFT13 ||MC Tommy (unused) |
| − | | OUTFT13 | ||
| − | | MC Tommy (unused) | ||
|} | |} | ||
| − | ==Keywords== | + | == Keywords == |
| − | + | create, pickup, clothes, clothesp | |
| − | |||
| − | |||
| − | |||
Latest revision as of 11:03, 27 November 2016
- Description
- Creates a clothing pickup
- Syntax
- 055B: [var] = create_clothes_pickup [int] at [flt1] [flt2] [flt3]
- Parameter
- [int]
- Clothes value (see below)
- [flt1]
- X-coordinate
- [flt2]
- Y-coordinate
- [flt3]
- Z-coordinate (or ≤-100.0 for ground z + 0.5 units)
- [var]
- Variable to store the handle of the pickup
This opcode creates a type 2 pickup. It uses a model that matches the name clothesp. The pickup allows text to display above it based on the clothes value, equivalent in effect to opcode 032B. The opcode alone does not let the player change clothes; to change clothes see the code snippet based on the code used in Vice City.
| Value | GXT key | Clothing |
|---|---|---|
| 1 | OUTFT1 | Street |
| 2 | OUTFT2 | Soiree |
| 3 | OUTFT3 | Coveralls |
| 4 | OUTFT4 | Country Club |
| 5 | OUTFT5 | Havana |
| 6 | OUTFT6 | Cop |
| 7 | OUTFT7 | Bank Job |
| 8 | OUTFT8 | Casual |
| 9 | OUTFT9 | Mr Vercetti |
| 10 | OUTFT10 | Tracksuit |
| 11 | OUTFT11 | Tracksuit |
| 12 | OUTFT12 | Frankie |
| 13 | OUTFT13 | MC Tommy (unused) |
Keywords
create, pickup, clothes, clothesp