Difference between revisions of "THQ Atomic (RW Section)"
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− | THQ has developed an additional '''atomic''' extension to enabling further rendering properties for cases that need fog, or rendering the grouped atomic transparent to part of geometry, made for games ''[[wikipedia:Jimmy Neutron: Attack of the Twonkies|Jimmy Neutron: Attack of the Twonkies]]''. | + | THQ has developed an additional '''atomic''' extension to enabling further rendering properties for cases that need fog, or rendering the grouped atomic transparent to part of geometry, made for games ''[[wikipedia:The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies|The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies]]''. |
==Structure== | ==Structure== | ||
uint32 header | uint32 header | ||
− | int32 sectionSize // Usually | + | int32 sectionSize // Usually F. |
uint32 flags | uint32 flags | ||
Latest revision as of 05:01, 7 December 2023
THQ Atomic (Custom) | |
---|---|
RenderWare Stream Section | |
Vendor | THQ |
Module | Plug-In |
Module ID | 0x00CAFE
|
Identifier | 0x40
|
Chunk ID | 0x00CAFE40
|
Versions | All |
Hierarchy | |
Parents: Atomic (Extension) | |
Children: None | |
Extensions: None | |
File Format |
THQ has developed an additional atomic extension to enabling further rendering properties for cases that need fog, or rendering the grouped atomic transparent to part of geometry, made for games The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies.
Structure
uint32 header int32 sectionSize // Usually F. uint32 flags { bool FogEnabled bool isTransparent isTransparent = flags && 0x4000; FogEnabled = flags && 0x1000; }