Difference between revisions of "CitizenMP:IV Reloaded"
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This allows for various features such as full support of the artificial intelligence features as seen in the singleplayer and cooperative gamemodes of IV, near-flawless synchronization of any supported object and is added to by high-level scripting and flexibility features provided by the CitizenFX framework. | This allows for various features such as full support of the artificial intelligence features as seen in the singleplayer and cooperative gamemodes of IV, near-flawless synchronization of any supported object and is added to by high-level scripting and flexibility features provided by the CitizenFX framework. | ||
− | The CitizenFX:IV framework is a multiplayer-first framework supporting the CitizenMP modification, but can also be used as a base framework for any other modification as desired by developers anywhere - supporting <strong>great</strong> gameplay experiences. | + | The CitizenFX:IV framework is a multiplayer-first framework supporting the CitizenMP modification, but can also be used as a base framework for any other modification as desired by developers anywhere - supporting <strong>great</strong> gameplay experiences. |
==Legal== | ==Legal== | ||
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= CitizenMP:IV Reloaded Team = | = CitizenMP:IV Reloaded Team = | ||
==Founder/Creator== | ==Founder/Creator== | ||
− | * | + | * NTAuthority |
− | |||
==Developers== | ==Developers== | ||
− | |||
* Lion | * Lion | ||
* st3ve | * st3ve | ||
Line 20: | Line 18: | ||
* RuKriM | * RuKriM | ||
* Sarrum | * Sarrum | ||
− | |||
==Former Moderators== | ==Former Moderators== | ||
− | |||
* Fowraw | * Fowraw | ||
* NotGigo | * NotGigo | ||
* YuOn | * YuOn | ||
* Juest | * Juest | ||
− | |||
− | |||
− | |||
− | |||
− | |||
==Special Thanks To== | ==Special Thanks To== | ||
* 0x452 | * 0x452 |
Latest revision as of 10:40, 1 July 2024
Contents
CitizenMP:IV Reloaded
CitizenMP:IV is a multiplayer modification for the 2008 PC port of Grand Theft Auto IV, which differs from other multiplayer modifications in that it doesn't reimplement networking frameworks, but builds upon the powerful framework by the Rockstar Studios, as also used in Max Payne 3 and Grand Theft Auto V.
This allows for various features such as full support of the artificial intelligence features as seen in the singleplayer and cooperative gamemodes of IV, near-flawless synchronization of any supported object and is added to by high-level scripting and flexibility features provided by the CitizenFX framework.
The CitizenFX:IV framework is a multiplayer-first framework supporting the CitizenMP modification, but can also be used as a base framework for any other modification as desired by developers anywhere - supporting great gameplay experiences.
Legal
CitizenMP:IV Reloaded is in no way afflitiated with Rockstar Games, Rockstar North or any of Take-Two's subcompanies.
CitizenMP:IV Reloaded Team
Founder/Creator
- NTAuthority
Developers
- Lion
- st3ve
- $crooge_McDuck
- RuKriM
- Sarrum
Former Moderators
- Fowraw
- NotGigo
- YuOn
- Juest
Special Thanks To
- 0x452
- XboxPro