Difference between revisions of "GTA Connected"
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[[File:gtac-logo.png|256px|GTA Connected Logo]] | [[File:gtac-logo.png|256px|GTA Connected Logo]] | ||
+ | ==General Information== | ||
GTA Connected (Also known as Grand Theft Auto Connected) is a custom scriptable multiplayer modification for multiple Grand Theft Auto games. Created by Jack Powell. | GTA Connected (Also known as Grand Theft Auto Connected) is a custom scriptable multiplayer modification for multiple Grand Theft Auto games. Created by Jack Powell. | ||
− | + | ==Links== | |
+ | [https://gtaconnected.com/ Website]<br /> | ||
+ | [https://discord.gg/YSyasDa Discord] | ||
+ | |||
+ | ==Features== | ||
* Works on GTA III, Vice City, San Andreas, and GTA IV | * Works on GTA III, Vice City, San Andreas, and GTA IV | ||
* Supports both scripted and built-in gamemodes for GTA IV | * Supports both scripted and built-in gamemodes for GTA IV | ||
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* Partial sync for some missions | * Partial sync for some missions | ||
* Lots more! | * Lots more! | ||
+ | |||
+ | {{N|MP}} |
Latest revision as of 23:16, 12 January 2021
General Information
GTA Connected (Also known as Grand Theft Auto Connected) is a custom scriptable multiplayer modification for multiple Grand Theft Auto games. Created by Jack Powell.
Links
Features
- Works on GTA III, Vice City, San Andreas, and GTA IV
- Supports both scripted and built-in gamemodes for GTA IV
- Scripting languages include JavaScript, Lua, and Squirrel
- Synced peds and traffic on all games
- Play both offline and online
- Dynamically growing/melting snow that builds up on the ground
- Custom objects
- Peer-2-peer sync (optional per-server and per-client)
- Works well on Windows XP and WINE
- Module SDK for both server and client
- Partial sync for some missions
- Lots more!