Difference between revisions of "Vehicleaihandlinginfo.meta"
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By default, adding AI handling entries(CAIHandlingInfo) or curve points(CAICurvePoint) will crash the game sooner or later. | By default, adding AI handling entries(CAIHandlingInfo) or curve points(CAICurvePoint) will crash the game sooner or later. | ||
− | To get around this problem one must add the pool sizes to the gameconfig.xml located in the '''..\common\data\''' folder. | + | To get around this problem one must add the pool sizes to the [[gameconfig.xml]] located in the '''..\common\data\''' folder. |
CAIHandlingInfo: Default poolsize is 4, +1 for a new entry ( f.ex. dedicated Bike handling ). | CAIHandlingInfo: Default poolsize is 4, +1 for a new entry ( f.ex. dedicated Bike handling ). | ||
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Speed at which the vehicle should move at the given angle. | Speed at which the vehicle should move at the given angle. | ||
:'''Value:''' (float) 0.01 - 180.0 | :'''Value:''' (float) 0.01 - 180.0 | ||
+ | |||
+ | {{N|5}} |
Latest revision as of 00:07, 7 June 2017
vehicleaihandlinginfo.meta file in GTA V, controls the behaviour of ped drivers. This file is found found in ..\common\data\ai\ and can be edited with any text editor.
General information for editing
By default, adding AI handling entries(CAIHandlingInfo) or curve points(CAICurvePoint) will crash the game sooner or later. To get around this problem one must add the pool sizes to the gameconfig.xml located in the ..\common\data\ folder.
CAIHandlingInfo: Default poolsize is 4, +1 for a new entry ( f.ex. dedicated Bike handling ). CAICurvePoint: Total of CAICurvePoints.
<Item>
- <PoolName>CAIHandlingInfo</PoolName>
- <PoolSize value="5"/>
</Item> <Item>
- <PoolName>CAICurvePoint</PoolName>
- <PoolSize value="44"/>
</Item>
Parameters
Name
This is used by the handling.meta file to identify the ai driving behaviour of the vehicle.
- Value: Any text string.
MinBrakeDistance
- Value: (float) 0.0 - 100.0 and above
MaxBrakeDistance
- Value: (float) 0.0 - 100.0 and above
MaxSpeedAtBrakeDistance
- Value: (float) 0.0 - 100.0 and above
AbsoluteMinSpeed
- Value: (float) 0.01 - 100.0 and above
AICurvePoints Parameters
Angle
Minimum angle at which this definition is used by the game.
- Value: (float) 0.01 - 180.0
Speed
Speed at which the vehicle should move at the given angle.
- Value: (float) 0.01 - 180.0
Grand Theft Auto V | |
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File Formats | .awc • .dat • .gfx • .gxt2 • .ide • .meta/.ymt/.xml • .mrf • .patch • .rpf • .ybn/.ybd • .ycd • .ydd • .ydr • .yed • .yfd • .yft • .yld • .ymap • .ymf • .ynd • .ynv • .ypdb • .ysc • .ytd • .ytyp • .yvr |
Documentation | Bink Video • Native functions • Weather types |
Tools | OpenIV • GIMS Evo • CodeWalker |
Multiplayer | GTAForums: GTA Online |
Useful links | Community portal • Discussion forums • GTA V Modding Forum • GTA5-Mods • Native Functions Database (alloc8or) |