Difference between revisions of "HIER"
Jump to navigation
Jump to search
m |
m |
||
Line 7: | Line 7: | ||
== Format == | == Format == | ||
=== GTA III, Vice City, and San Andreas === | === GTA III, Vice City, and San Andreas === | ||
− | + | {{Pre| | |
hier | hier | ||
Id, ModelName, TxdName | Id, ModelName, TxdName | ||
end | end | ||
− | + | }} | |
{|class="wikitable center-col-1 center-col-2" style="width: 100%;" | {|class="wikitable center-col-1 center-col-2" style="width: 100%;" | ||
! style="width: 4em;"| {{Icon|trilogy}} | ! style="width: 4em;"| {{Icon|trilogy}} |
Latest revision as of 18:31, 10 November 2016
Supported games: | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Brief description: | Used to define cutscene objects | |||||||||||||||
IDE Sections:
|
HIER is a section in the item definition file in GTA III, Vice City, San Andreas, and GTA IV. It is used to define cutscene objects. Opcode 02F3 depends on objects being defined within this section.
Format
GTA III, Vice City, and San Andreas
hier Id, ModelName, TxdName end
Statistics
Total number of HIER entries in:
- GTA III: 5 (max 5)
- Vice City: 5 (max 5)
- San Andreas: 35