Difference between revisions of "032B"
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− | __NOTOC__{{Icon| | + | __NOTOC__ |
− | + | {{OpCode | |
− | + | | games = {{Icon|t}} | |
− | + | | command = CREATE_PICKUP_WITH_AMMO | |
− | + | | description = Creates a [[pickup]] with ammo | |
− | + | | syntax1 = 032B: [''var''] = create_weapon_pickup [''int1''] [''int2''] ammo [''int3''] at [''flt1''] [''flt2''] [''flt3''] | |
− | + | | p1t = [''int1''] | |
− | + | | p1d = Valid model index as defined in the [[IDE]] file; also acceptable is model's [[DFF]] name with a hash character | |
− | + | | p2t = [''int2''] | |
− | + | | p2d = [[0213#Pickup types|Type]] | |
− | + | | p3t = [''int3''] | |
− | + | | p3d = Ammo count ([[#Pickup text|see below]] for special cases) | |
− | + | | p4t = [''flt1''] | |
− | + | | p4d = X-coordinate | |
− | + | | p5t = [''flt2''] | |
− | + | | p5d = Y-coordinate | |
− | + | | p6t = [''flt3''] | |
− | + | | p6d = Z-coordinate (or ≤''-100.0'' for [[02CE|ground z]] + 0.5 units) | |
− | + | | p7t = [''var''] | |
− | + | | p7d = Variable to store the handle of the pickup | |
− | + | | native = [[CREATE_PICKUP_WITH_AMMO]] | |
− | '' | + | }} |
− | |||
− | This opcode spawns a pickup at | + | This opcode spawns a pickup at the coordinates point that can be "collected" by the player. It is almost equivalent to opcode [[0213]] but with an additional parameter that sets the ammo count of the pickup. Using an ammo count of ''0'' creates a pickup equivalent to one created through opcode 0213. The additional parameter makes a pickup of type PICKUP_MONEY (type 7 in GTA III, type 8 in Vice City and San Andreas) useful — it sets the amount of money for the pickup type. |
== Pickup text == | == Pickup text == | ||
− | If the model of the pickup | + | If the model of the pickup [[MatchModelString|matches the name <code>bonus</code>]], the ammo count sets text to display floating above the pickup. In Vice City, models matching either <code>bonus</code> or <code>clothesp</code> can display the pickup text. Opcode [[055B]] behaves the same way. |
=== GTA III === | === GTA III === | ||
− | {| class="wikitable" | + | {|class="wikitable" |
− | ! Ammo || [[GXT]] | + | !Ammo ||[[GXT]] key ||Text |
|- | |- | ||
− | | 1 || SECURI || Securicar | + | |1 ||SECURI ||Securicar |
|- | |- | ||
− | | 2 || MOONBM || Moonbeam | + | |2 ||MOONBM ||Moonbeam |
|- | |- | ||
− | | 3 || COACH || Coach | + | |3 ||COACH ||Coach |
|- | |- | ||
− | | 4 || FLATBED || Flatbed | + | |4 ||FLATBED ||Flatbed |
|- | |- | ||
− | | 5 || LINERUN || Linerunner | + | |5 ||LINERUN ||Linerunner |
|- | |- | ||
− | | 6 || TRASHM || Trashmaster | + | |6 ||TRASHM ||Trashmaster |
|- | |- | ||
− | | 7 || PATRIOT || Patriot | + | |7 ||PATRIOT ||Patriot |
|- | |- | ||
− | | 8 || WHOOPEE || Mr Whoopee | + | |8 ||WHOOPEE ||Mr Whoopee |
|- | |- | ||
− | | 9 || BLISTA || Blista | + | |9 ||BLISTA ||Blista |
|- | |- | ||
− | | 10 || MULE || Mule | + | |10 ||MULE ||Mule |
|- | |- | ||
− | | 11 || YANKEE || Yankee | + | |11 ||YANKEE ||Yankee |
|- | |- | ||
− | | 12 || BOBCAT || Bobcat | + | |12 ||BOBCAT ||Bobcat |
|- | |- | ||
− | | 13 || DODO || Dodo | + | |13 ||DODO ||Dodo |
|- | |- | ||
− | | 14 || BUS || Bus | + | |14 ||BUS ||Bus |
|- | |- | ||
− | | 15 || RUMPO || Rumpo | + | |15 ||RUMPO ||Rumpo |
|- | |- | ||
− | | 16 || PONY || Pony | + | |16 ||PONY ||Pony |
|- | |- | ||
− | | 17 || SENTINL || Sentinel | + | |17 ||SENTINL ||Sentinel |
|- | |- | ||
− | | 18 || CHEETAH || Cheetah | + | |18 ||CHEETAH ||Cheetah |
|- | |- | ||
− | | 19 || BANSHEE || Banshee | + | |19 ||BANSHEE ||Banshee |
|- | |- | ||
− | | 20 || IDAHO || Idaho | + | |20 ||IDAHO ||Idaho |
|- | |- | ||
− | | 21 || INFERNS || Infernus | + | |21 ||INFERNS ||Infernus |
|- | |- | ||
− | | 22 || TAXI || Taxi | + | |22 ||TAXI ||Taxi |
|- | |- | ||
− | | 23 || KURUMA || Kuruma | + | |23 ||KURUMA ||Kuruma |
|- | |- | ||
− | | 24 || STRETCH || Stretch | + | |24 ||STRETCH ||Stretch |
|- | |- | ||
− | | 25 || PEREN || Perennial | + | |25 ||PEREN ||Perennial |
|- | |- | ||
− | | 26 || STINGER || Stinger | + | |26 ||STINGER ||Stinger |
|- | |- | ||
− | | 27 || MANANA || Manana | + | |27 ||MANANA ||Manana |
|- | |- | ||
− | | 28 || LANDSTK || Landstalker | + | |28 ||LANDSTK ||Landstalker |
|- | |- | ||
− | | 29 || STALION || Stallion | + | |29 ||STALION ||Stallion |
|- | |- | ||
− | | 30 || BFINJC || BF Injection | + | |30 ||BFINJC ||BF Injection |
|- | |- | ||
− | | 31 || CABBIE || Cabbie | + | |31 ||CABBIE ||Cabbie |
|- | |- | ||
− | | 32 || ESPERAN || Esperanto | + | |32 ||ESPERAN ||Esperanto |
|- | |- | ||
− | | 33 || FIRETRK || Firetruck | + | |33 ||FIRETRK ||Firetruck |
|- | |- | ||
− | | 34 || AMBULAN || Ambulance | + | |34 ||AMBULAN ||Ambulance |
|- | |- | ||
− | | 35 || ENFORCR || Enforcer | + | |35 ||ENFORCR ||Enforcer |
|- | |- | ||
− | | 36 || FBICAR || Fbi Car | + | |36 ||FBICAR ||Fbi Car |
|- | |- | ||
− | | 37 || RHINO || Rhino | + | |37 ||RHINO ||Rhino |
|- | |- | ||
− | | 38 || BARRCKS || Barracks OL | + | |38 ||BARRCKS ||Barracks OL |
|- | |- | ||
− | | 39 || POLICAR || Police | + | |39 ||POLICAR ||Police |
|} | |} | ||
=== Vice City === | === Vice City === | ||
− | {| class="wikitable" | + | {|class="wikitable" |
− | ! Ammo || [[GXT]] | + | !Ammo ||[[GXT]] key ||Text |
|- | |- | ||
− | | 1 || OUTFT1 || Street | + | |1 ||OUTFT1 ||Street |
|- | |- | ||
− | | 2 || OUTFT2 || Soiree | + | |2 ||OUTFT2 ||Soiree |
|- | |- | ||
− | | 3 || OUTFT3 || Coveralls | + | |3 ||OUTFT3 ||Coveralls |
|- | |- | ||
− | | 4 || OUTFT4 || Country Club | + | |4 ||OUTFT4 ||Country Club |
|- | |- | ||
− | | 5 || OUTFT5 || Havana | + | |5 ||OUTFT5 ||Havana |
|- | |- | ||
− | | 6 || OUTFT6 || Cop | + | |6 ||OUTFT6 ||Cop |
|- | |- | ||
− | | 7 || OUTFT7 || Bank Job | + | |7 ||OUTFT7 ||Bank Job |
|- | |- | ||
− | | 8 || OUTFT8 || Casual | + | |8 ||OUTFT8 ||Casual |
|- | |- | ||
− | | 9 || OUTFT9 || Mr Vercetti | + | |9 ||OUTFT9 ||Mr Vercetti |
|- | |- | ||
− | | 10 || OUTFT10 || Tracksuit | + | |10 ||OUTFT10 ||Tracksuit |
|- | |- | ||
− | | 11 || OUTFT11 || Tracksuit | + | |11 ||OUTFT11 ||Tracksuit |
|- | |- | ||
− | | 12 || OUTFT12 || Frankie | + | |12 ||OUTFT12 ||Frankie |
|- | |- | ||
− | | 13 || OUTFT13 || MC Tommy | + | |13 ||OUTFT13 ||MC Tommy |
|} | |} | ||
== Keywords == | == Keywords == | ||
create, pickup, weapon, ammo | create, pickup, weapon, ammo | ||
− | |||
− |
Latest revision as of 20:04, 7 July 2017
- Description
- Creates a pickup with ammo
- Syntax
- 032B: [var] = create_weapon_pickup [int1] [int2] ammo [int3] at [flt1] [flt2] [flt3]
- Parameter
- [int1]
- Valid model index as defined in the IDE file; also acceptable is model's DFF name with a hash character
- [int2]
- Type
- [int3]
- Ammo count (see below for special cases)
- [flt1]
- X-coordinate
- [flt2]
- Y-coordinate
- [flt3]
- Z-coordinate (or ≤-100.0 for ground z + 0.5 units)
- [var]
- Variable to store the handle of the pickup
- Native analog
- CREATE_PICKUP_WITH_AMMO
This opcode spawns a pickup at the coordinates point that can be "collected" by the player. It is almost equivalent to opcode 0213 but with an additional parameter that sets the ammo count of the pickup. Using an ammo count of 0 creates a pickup equivalent to one created through opcode 0213. The additional parameter makes a pickup of type PICKUP_MONEY (type 7 in GTA III, type 8 in Vice City and San Andreas) useful — it sets the amount of money for the pickup type.
Pickup text
If the model of the pickup matches the name bonus
, the ammo count sets text to display floating above the pickup. In Vice City, models matching either bonus
or clothesp
can display the pickup text. Opcode 055B behaves the same way.
GTA III
Ammo | GXT key | Text |
---|---|---|
1 | SECURI | Securicar |
2 | MOONBM | Moonbeam |
3 | COACH | Coach |
4 | FLATBED | Flatbed |
5 | LINERUN | Linerunner |
6 | TRASHM | Trashmaster |
7 | PATRIOT | Patriot |
8 | WHOOPEE | Mr Whoopee |
9 | BLISTA | Blista |
10 | MULE | Mule |
11 | YANKEE | Yankee |
12 | BOBCAT | Bobcat |
13 | DODO | Dodo |
14 | BUS | Bus |
15 | RUMPO | Rumpo |
16 | PONY | Pony |
17 | SENTINL | Sentinel |
18 | CHEETAH | Cheetah |
19 | BANSHEE | Banshee |
20 | IDAHO | Idaho |
21 | INFERNS | Infernus |
22 | TAXI | Taxi |
23 | KURUMA | Kuruma |
24 | STRETCH | Stretch |
25 | PEREN | Perennial |
26 | STINGER | Stinger |
27 | MANANA | Manana |
28 | LANDSTK | Landstalker |
29 | STALION | Stallion |
30 | BFINJC | BF Injection |
31 | CABBIE | Cabbie |
32 | ESPERAN | Esperanto |
33 | FIRETRK | Firetruck |
34 | AMBULAN | Ambulance |
35 | ENFORCR | Enforcer |
36 | FBICAR | Fbi Car |
37 | RHINO | Rhino |
38 | BARRCKS | Barracks OL |
39 | POLICAR | Police |
Vice City
Ammo | GXT key | Text |
---|---|---|
1 | OUTFT1 | Street |
2 | OUTFT2 | Soiree |
3 | OUTFT3 | Coveralls |
4 | OUTFT4 | Country Club |
5 | OUTFT5 | Havana |
6 | OUTFT6 | Cop |
7 | OUTFT7 | Bank Job |
8 | OUTFT8 | Casual |
9 | OUTFT9 | Mr Vercetti |
10 | OUTFT10 | Tracksuit |
11 | OUTFT11 | Tracksuit |
12 | OUTFT12 | Frankie |
13 | OUTFT13 | MC Tommy |
Keywords
create, pickup, weapon, ammo