Difference between revisions of "Category:Memory Addresses"
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(→Structures) |
(→SCM related) |
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+ | '''Note that all offsets thus posted have been confirmed for GTA_SA version 1.0.''' | ||
+ | |||
== SCM related == | == SCM related == | ||
*0xA49960 = start of scm block<br> | *0xA49960 = start of scm block<br> |
Revision as of 02:58, 3 October 2005
Note that all offsets thus posted have been confirmed for GTA_SA version 1.0.
- 0xA49960 = start of scm block
- 0x464080 = GetOpcodeParameters()
- 0xA43C78 = Where the routine above stores opcode parameters values. Max 16 paramters for an opcode it seems.
Structures
struct _CPed { // 0x7C4 bytes total. DWORD this; // +0x000 D3DMATRIX Matrix; // +0x014 BYTE areaStatus; // +0x02F (0 = exterior. 3 = interior.) BYTE Status; // +0x042 (BP/EP/FP/DP) DWORD StateFlags; // +0x46C DWORD Action; // +0x530 BYTE RunState; // +0x534 FLOAT Health; // +0x540 FLOAT MaxHealth; // +0x544 FLOAT Armor; // +0x548 FLOAT Rotation1; // +0x558 FLOAT Rotation2; // +0x55C DWORD CVehicle; // +0x58C void WeapData; // +0x5A0 (pool of slotted CWeapon structs, 28 bytes each) BYTE CurWeapon; // +0x718 DWORD Target; // +0x788 };
struct _CWeapon { // 0x01C bytes total. BYTE WeaponID; // +0x000 (see weapon.dat) DWORD State; // +0x004 (0 = idle. 1 = firing. 2 = reloading.) DWORD ClipAmmo; // +0x008 DWORD AmmoLeft; // +0x00C BYTE GoogleMode; // +0x014 (0 = 0ff. 255 = On.) };
Pages in category "Memory Addresses"
The following 10 pages are in this category, out of 10 total.