Difference between revisions of "CitizenMP:IV Reloaded"

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= CitizenMP:IV Reloaded Team =
 
= CitizenMP:IV Reloaded Team =
 
==Founder/Creator==
 
==Founder/Creator==
* Lion
+
* NTAuthority
 
 
 
==Developers==
 
==Developers==
* NTAuthority
 
 
* Lion
 
* Lion
 
* st3ve
 
* st3ve
Line 20: Line 18:
 
* RuKriM
 
* RuKriM
 
* Sarrum
 
* Sarrum
* B Dawg
 
  
 
==Former Moderators==
 
==Former Moderators==
old
 
 
* Fowraw
 
* Fowraw
 
* NotGigo
 
* NotGigo
 
* YuOn
 
* YuOn
 
* Juest
 
* Juest
new
 
* Spy
 
* Vlados
 
* lucid
 
 
 
==Special Thanks To==
 
==Special Thanks To==
 
* 0x452
 
* 0x452

Latest revision as of 10:40, 1 July 2024

CitizenMP:IV Reloaded

CitizenMP:IV is a multiplayer modification for the 2008 PC port of Grand Theft Auto IV, which differs from other multiplayer modifications in that it doesn't reimplement networking frameworks, but builds upon the powerful framework by the Rockstar Studios, as also used in Max Payne 3 and Grand Theft Auto V.

This allows for various features such as full support of the artificial intelligence features as seen in the singleplayer and cooperative gamemodes of IV, near-flawless synchronization of any supported object and is added to by high-level scripting and flexibility features provided by the CitizenFX framework.

The CitizenFX:IV framework is a multiplayer-first framework supporting the CitizenMP modification, but can also be used as a base framework for any other modification as desired by developers anywhere - supporting great gameplay experiences.

Legal

CitizenMP:IV Reloaded is in no way afflitiated with Rockstar Games, Rockstar North or any of Take-Two's subcompanies.

CitizenMP:IV Reloaded Team

Founder/Creator

  • NTAuthority

Developers

  • Lion
  • st3ve
  • $crooge_McDuck
  • RuKriM
  • Sarrum

Former Moderators

  • Fowraw
  • NotGigo
  • YuOn
  • Juest

Special Thanks To

  • 0x452
  • XboxPro

External Links