Difference between revisions of "Image (RW Section)"

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}}
 
}}
  
An '''Image''' is a section containing image sampler data stored for an individual texture.
+
An '''Image''' is a section containing [[Raster (RW Section)|raster]] image data, isolated from the [[Texture Dictionary (RW Section)|Texture Dictionary]] section.
  
 
==Structure==
 
==Structure==
 
In this binary stream, is the struct properties stored within the texture image.
 
In this binary stream, is the struct properties stored within the texture image.
  
  Int32 - Width
+
  Int32 - width;
  Int32 - Height
+
  Int32 - height;
  Int32 - Number of mipmaps
+
  Int32 - depth;
 +
Int32 - rasterFormat;
  
 
<source lang="c">
 
<source lang="c">
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==See Also==
 
==See Also==
 +
*[[Raster (RW Section)|Raster]]
 
*[[Texture (RW Section)|Texture]]
 
*[[Texture (RW Section)|Texture]]
 
*[[Texture Dictionary (RW Section)|Texture Dictionary]]
 
*[[Texture Dictionary (RW Section)|Texture Dictionary]]

Latest revision as of 08:09, 24 October 2023

Image
RenderWare Stream Section
Vendor Criterion Games
Module Core
Module ID 0x000000
Identifier 0x18
Chunk ID 0x00000018
Versions All
Hierarchy
Parents:
None
Children:
Struct
Extensions:
None
File Format

An Image is a section containing raster image data, isolated from the Texture Dictionary section.

Structure

In this binary stream, is the struct properties stored within the texture image.

Int32 - width;
Int32 - height;
Int32 - depth;
Int32 - rasterFormat;
struct rwImage {
    RwRGBA pixelRGBA[numPixels] (RwRGBA: uint8 r, g, b, a);
    int32 stringLength;
    string textureName;
};

See Also