Difference between revisions of "Image (RW Section)"
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Line 12: | Line 12: | ||
==Structure== | ==Structure== | ||
+ | In this binary stream, is the struct properties stored within the texture image. | ||
Int32 - Width | Int32 - Width |
Revision as of 07:57, 24 October 2023
Image | |
---|---|
RenderWare Stream Section | |
Vendor | Criterion Games |
Module | Core |
Module ID | 0x000000
|
Identifier | 0x18
|
Chunk ID | 0x00000018
|
Versions | All |
Hierarchy | |
Parents: None | |
Children: Struct | |
Extensions: None | |
File Format |
An Image is a section containing image sampler data stored for an individual texture.
Structure
In this binary stream, is the struct properties stored within the texture image.
Int32 - Width Int32 - Height Int32 - Number of mipmaps
struct rwImage {
RwRGBA pixelRGBA[numPixels] (RwRGBA: uint8 r, g, b, a);
int32 stringLength;
string textureName;
};