Difference between revisions of "0001"
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− | {{Icon| | + | {{OpCode |
− | + | | games = {{Icon|t}} | |
− | + | | command = WAIT | |
− | + | | description = Stops the execution of a [[script]] | |
− | + | | syntax1 = 0001: wait [''int''] ms | |
− | + | | syntax2 = wait [''int''] | |
− | + | | p1t = [''int''] | |
− | + | | p1d = Time to wait in milliseconds | |
− | + | | native = [[WAIT]] | |
− | + | }} | |
− | |||
− | |||
− | This opcode stops an execution of the script for specified amount of time in milliseconds. A value of ''0'' means that the script will regain focus as soon as possible, whereas values greater than ''0'' denote the minimum time span that has to go by before the script is revisited. A wait is required for | + | This opcode stops an execution of the script for specified amount of time in milliseconds. A value of ''0'' means that the script will regain focus as soon as possible, whereas values greater than ''0'' denote the minimum time span that has to go by before the script is revisited. A wait is required for any [[Create a script#Loops|loops]] that do not terminate as soon as reasonably possible. Without a wait, the game locks itself into processing the script and cannot process the rest of the game. It is bad practice to use a very long wait in scripts that loop; for that, it is much better to use game timers like opcode [[01BD]] or local variable timers. |
== Example == | == Example == | ||
− | The following example | + | The following example using [[Sanny Builder]] shows a simple loop with the required "wait" opcode. |
− | < | + | {{Pre|class=sb-code|1= |
− | wait 0 ms | + | <span class="k">while</span> <span class="k">true</span> |
− | end</ | + | <span class="k">wait</span> <span class="m">0</span> ms |
+ | <span class="k">end</span> | ||
+ | }} | ||
== Keywords == | == Keywords == | ||
wait, thread, script | wait, thread, script | ||
− | |||
− |
Latest revision as of 13:01, 21 December 2016
- Description
- Stops the execution of a script
- Syntax
- 0001: wait [int] ms
- wait [int]
- Parameter
- [int]
- Time to wait in milliseconds
- Native analog
- WAIT
This opcode stops an execution of the script for specified amount of time in milliseconds. A value of 0 means that the script will regain focus as soon as possible, whereas values greater than 0 denote the minimum time span that has to go by before the script is revisited. A wait is required for any loops that do not terminate as soon as reasonably possible. Without a wait, the game locks itself into processing the script and cannot process the rest of the game. It is bad practice to use a very long wait in scripts that loop; for that, it is much better to use game timers like opcode 01BD or local variable timers.
Example
The following example using Sanny Builder shows a simple loop with the required "wait" opcode.
while true wait 0 ms end
Keywords
wait, thread, script