Difference between revisions of "0518"

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| description = Creates a forsale property [[pickup]]
 
| description = Creates a forsale property [[pickup]]
 
| syntax1    = 0518: [''var''] = create_available_asset_pickup '[''string'']' at [''flt1''] [''flt2''] [''flt3''] price [''int'']
 
| syntax1    = 0518: [''var''] = create_available_asset_pickup '[''string'']' at [''flt1''] [''flt2''] [''flt3''] price [''int'']
| p1t        = [''var'']
+
| p1t        = [''string'']
| p1d         = Variable to store the handle of the pickup
+
| p1d        = [[GXT]] key
| p2t        = [''string'']
+
| p2t         = [''flt1'']
| p2d         = [[GXT]] key
+
| p2d         = X-coordinate
| p3t         = [''flt1'']
+
| p3t         = [''flt2'']
| p3d         = X-coordinate
+
| p3d         = Y-coordinate
| p4t         = [''flt2'']
+
| p4t         = [''flt3'']
| p4d         = Y-coordinate
+
| p4d         = Z-coordinate (or ≤''-100.0'' for [[02CE|ground z]] + 0.5 units)
| p5t         = [''flt3'']
+
| p5t         = [''int'']
| p5d         = Z-coordinate (or ≤''-100.0'' for [[02CE|ground z]] + 0.5 units)
+
| p5d         = Price of property
| p6t         = [''int'']
+
| p6t        = [''var'']
| p6d         = Price of property
+
| p6d        = Variable to store the handle of the pickup
 
}}
 
}}
  
This opcode creates a [[0213#Vice City|type 18]] forsale property pickup. It uses the <code>property_fsale</code> [[DFF]] model. Walking over the pickup displays a [[Text#Help message|help message]] using the set GXT key. You can interact with it by pressing the [[00E1|Action]] button. If you have enough money and the [[0180|mission flag]] is not set, money is subtracted from you and the pickup is picked up. If you do not have enough money, a help message with GXT key <code>PROP_1</code> ("You don't have enough cash for this property") is displayed. If the mission flag is set, a help message with GXT key <code>PROP_2</code> ("You cannot buy property whilst on a mission") is displayed.
+
This opcode creates a [[0213#Vice City|type 18]] forsale property pickup. It uses a model that [[MatchModelString|matches the name <code>property_fsale</code>]]. Walking over the pickup displays a [[Text#Help message|help message]] using the set GXT key. You can interact with it by pressing [[00E1|button 4]] (ACTION key) while on foot. If you have enough money and the [[0180|mission flag]] is not set, money is subtracted from you and the pickup is picked up. If you do not have enough money, a help message with GXT key <code>PROP_1</code> ("You don't have enough cash for this property") is displayed. If the mission flag is set, a help message with GXT key <code>PROP_2</code> ("You cannot buy property whilst on a mission") is displayed.
  
 
== Keywords ==
 
== Keywords ==
 
create, for, sale, forsale, property, available, asset, pickup
 
create, for, sale, forsale, property, available, asset, pickup

Latest revision as of 16:12, 2 December 2016

0518 pickup in Vice City

Vice City San Andreas CREATE_FORSALE_PROPERTY_PICKUP


Description
Creates a forsale property pickup
Syntax
0518: [var] = create_available_asset_pickup '[string]' at [flt1] [flt2] [flt3] price [int]
Parameter
[string]
GXT key
[flt1]
X-coordinate
[flt2]
Y-coordinate
[flt3]
Z-coordinate (or ≤-100.0 for ground z + 0.5 units)
[int]
Price of property
[var]
Variable to store the handle of the pickup

This opcode creates a type 18 forsale property pickup. It uses a model that matches the name property_fsale. Walking over the pickup displays a help message using the set GXT key. You can interact with it by pressing button 4 (ACTION key) while on foot. If you have enough money and the mission flag is not set, money is subtracted from you and the pickup is picked up. If you do not have enough money, a help message with GXT key PROP_1 ("You don't have enough cash for this property") is displayed. If the mission flag is set, a help message with GXT key PROP_2 ("You cannot buy property whilst on a mission") is displayed.

Keywords

create, for, sale, forsale, property, available, asset, pickup