Difference between revisions of "016A"
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| syntax2 = fade [''int1''] [''int2''] | | syntax2 = fade [''int1''] [''int2''] | ||
| p1t = [''int1''] | | p1t = [''int1''] | ||
− | | p1d = Fade stage (see below) | + | | p1d = Fade stage ([[#Fade stages|see below]]) |
| p2t = [''int2''] | | p2t = [''int2''] | ||
| p2d = Duration in milliseconds | | p2d = Duration in milliseconds | ||
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This opcode allows the screen to fade in and fade back out. The color of the fade can be set through opcode [[0169]]. The longer the time set to fade, the slower the screen will fade. As the screen fades in, game sounds will fade out, and vice versa. Use opcode [[043C]] to prevent game sounds from being affected. The game is unable to be paused as the screen fades. | This opcode allows the screen to fade in and fade back out. The color of the fade can be set through opcode [[0169]]. The longer the time set to fade, the slower the screen will fade. As the screen fades in, game sounds will fade out, and vice versa. Use opcode [[043C]] to prevent game sounds from being affected. The game is unable to be paused as the screen fades. | ||
+ | == Fade stages == | ||
{|class="wikitable center-col-1" | {|class="wikitable center-col-1" | ||
!Stage ||[[SCM language III/VC definitions#FADE|Enum]] ||Notes | !Stage ||[[SCM language III/VC definitions#FADE|Enum]] ||Notes | ||
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== Keywords == | == Keywords == | ||
do, fade | do, fade | ||
+ | |||
+ | == See also == | ||
+ | * {{Icon|t}} [[0169]], sets the fading color | ||
+ | * {{Icon|t}} [[016B]], checks if the screen is fading |
Revision as of 07:49, 7 November 2016
- Description
- Fades the screen
- Syntax
- 016A: fade [int1] [int2] ms
- fade [int1] [int2]
- Parameter
- [int1]
- Fade stage (see below)
- [int2]
- Duration in milliseconds
This opcode allows the screen to fade in and fade back out. The color of the fade can be set through opcode 0169. The longer the time set to fade, the slower the screen will fade. As the screen fades in, game sounds will fade out, and vice versa. Use opcode 043C to prevent game sounds from being affected. The game is unable to be paused as the screen fades.
Fade stages
Stage | Enum | Notes |
---|---|---|
0 | FADE_OUT | Fade out of game into color |
1 | FADE_IN | Fade out of color into game |
Keywords
do, fade