Difference between revisions of "Pickup"
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== Mission script == | == Mission script == | ||
{| | {| | ||
− | | [[0213]] || {{Icon|t}} || creates a pickup | + | |[[0213]] ||style="width: 4em;" |{{Icon|t}} ||creates a pickup |
|- | |- | ||
− | | [[0214]] || {{Icon|t}} || checks if the pickup has been collected | + | |[[0214]] ||{{Icon|t}} ||checks if the pickup has been collected |
|- | |- | ||
− | | [[0215]] || {{Icon|t}} || removes the pickup | + | |[[0215]] ||{{Icon|t}} ||removes the pickup |
|- | |- | ||
− | | [[02E1]] || {{Icon|t}} || creates a money pickup | + | |[[02E1]] ||{{Icon|t}} ||creates a money pickup |
|- | |- | ||
− | | [[02EC]] || {{Icon|3}} {{Icon|VC}} || creates a hidden package | + | |[[02EC]] ||{{Icon|3}} {{Icon|VC}} ||creates a hidden package |
|- | |- | ||
− | | [[02F0]] || {{Icon|3}} || creates a mine | + | |[[02F0]] ||{{Icon|3}} ||creates a mine |
|- | |- | ||
− | | [[02F1]] || {{Icon|3}} || creates a nautical mine | + | |[[02F1]] ||{{Icon|3}} ||creates a nautical mine |
|- | |- | ||
− | | [[032B]] || {{Icon|t}} || creates a pickup with ammo, equivalent to 0213 with an additional parameter to set a weapon's ammo | + | |[[032B]] ||{{Icon|t}} ||creates a pickup with ammo, equivalent to 0213 with an additional parameter to set a weapon's ammo |
|- | |- | ||
− | | [[035B]] || {{Icon|3}} || creates a drop-off package, used in the Donald Love's mission "A Drop In The Ocean" | + | |[[035B]] ||{{Icon|3}} ||creates a drop-off package, used in the Donald Love's mission "A Drop In The Ocean" |
|- | |- | ||
− | | [[03DC]] || {{Icon|t}} || adds a [[blip]] to the pickup | + | |[[03DC]] ||{{Icon|t}} ||adds a [[blip]] to the pickup |
|- | |- | ||
− | | [[03DD]] || {{Icon|3}} || adds a sprite blip to the pickup | + | |[[03DD]] ||{{Icon|3}} ||adds a sprite blip to the pickup |
|- | |- | ||
− | | [[048C]] || {{a|r}} | {{Icon|VC}} {{Icon|SA}} || checks if there is any pickup at the coordinates point | + | |[[048C]] ||{{a|r}} |{{Icon|VC}} {{Icon|SA}} ||checks if there is any pickup at the coordinates point |
|- | |- | ||
− | | [[04A6]] || {{a|r}} | {{Icon|VC}} {{Icon|SA}} || creates a protection pickup | + | |[[04A6]] ||{{a|r}} |{{Icon|VC}} {{Icon|SA}} ||creates a protection pickup |
|- | |- | ||
− | | [[0517]] || {{a|r}} | {{Icon|VC}} {{Icon|SA}} || creates a locked property pickup | + | |[[0517]] ||{{a|r}} |{{Icon|VC}} {{Icon|SA}} ||creates a locked property pickup |
|- | |- | ||
− | | [[0518]] || {{a|r}} | {{Icon|VC}} {{Icon|SA}} || creates a for sale property pickup | + | |[[0518]] ||{{a|r}} |{{Icon|VC}} {{Icon|SA}} ||creates a for sale property pickup |
|- | |- | ||
− | | [[055B]] || {{a|c}} | {{Icon|VC}} || creates a clothes pickup | + | |[[055B]] ||{{a|c}} |{{Icon|VC}} ||creates a clothes pickup |
|- | |- | ||
− | | [[0958]] || {{a|r}} | {{Icon|SA}} || creates a snapshot | + | |[[0958]] ||{{a|r}} |{{Icon|SA}} ||creates a snapshot |
|- | |- | ||
− | | [[0959]] || {{a|r}} | {{Icon|SA}} || creates a horseshoe | + | |[[0959]] ||{{a|r}} |{{Icon|SA}} ||creates a horseshoe |
|- | |- | ||
− | | [[095A]] || {{a|r}} | {{Icon|SA}} || creates an oyster | + | |[[095A]] ||{{a|r}} |{{Icon|SA}} ||creates an oyster |
|} | |} | ||
Revision as of 06:08, 3 February 2016
A pickup is a spinning object (with a glowing halo in GTA III and Vice City) that can disappear when the player goes through it or interacts with it. If the model is a usable weapon, the player can "pick" it up and use it. Some pickups are created as collectibles. They are usually difficult to find but collecting them is required for a 100% completion of the game. Mines are classified as a type of pickup though their usage is limited to GTA III. All pickups are saved in block 7 of the save file in GTA III, block 8 in Vice City, and block 6 in San Andreas. Other than script-based creations listed below, the only other time a pickup is created in the game is when a character dies and drops money or weapons.
Mission script
0213 | creates a pickup | |
0214 | checks if the pickup has been collected | |
0215 | removes the pickup | |
02E1 | creates a money pickup | |
02EC | creates a hidden package | |
02F0 | creates a mine | |
02F1 | creates a nautical mine | |
032B | creates a pickup with ammo, equivalent to 0213 with an additional parameter to set a weapon's ammo | |
035B | creates a drop-off package, used in the Donald Love's mission "A Drop In The Ocean" | |
03DC | adds a blip to the pickup | |
03DD | adds a sprite blip to the pickup | |
048C | checks if there is any pickup at the coordinates point | |
04A6 | creates a protection pickup | |
0517 | creates a locked property pickup | |
0518 | creates a for sale property pickup | |
055B | creates a clothes pickup | |
0958 | creates a snapshot | |
0959 | creates a horseshoe | |
095A | creates an oyster |
See also
- Save pickup, a code snippet that allows the ability to save the game when a pickup is picked up.
- Buying property, a code snippet that allows to buy a property and view a cinematic scene.