Difference between revisions of "HIER"
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{{IdeSection | {{IdeSection | ||
− | | game = | + | | game = {{Icon|t}} {{Icon|4}} |
| description = Used to define cutscene objects | | description = Used to define cutscene objects | ||
}} | }} | ||
− | '''HIER''' is a section in the [[item definition]] file. It is used to define cutscene objects. Opcode [[02F3]] depends on objects being defined within this section. | + | '''HIER''' is a section in the [[item definition]] file in [[GTA III]], [[Vice City]], [[San Andreas]], and [[GTA IV]]. It is used to define cutscene objects. Opcode [[02F3]] depends on objects being defined within this section. |
== Format == | == Format == | ||
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<pre<includeonly></includeonly> style="overflow-x: auto;"> | <pre<includeonly></includeonly> style="overflow-x: auto;"> | ||
hier | hier | ||
− | + | Id, ModelName, TxdName | |
end | end | ||
</pre> | </pre> | ||
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! Description | ! Description | ||
|- | |- | ||
− | | A || | + | | A || Id || integer || Unique object ID |
|- | |- | ||
| B || ModelName || string || Cutscene object name. The model does not have to exist; the name is merely a placeholder for the script file to use. | | B || ModelName || string || Cutscene object name. The model does not have to exist; the name is merely a placeholder for the script file to use. | ||
|- | |- | ||
− | | C || | + | | C || TxdName || string || Cutscene object texture. The texture does not have to exist for the same reason. |
|} | |} | ||
Revision as of 21:53, 5 December 2015
Supported games: | ||||||||||||||||
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Brief description: | Used to define cutscene objects | |||||||||||||||
IDE Sections:
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HIER is a section in the item definition file in GTA III, Vice City, San Andreas, and GTA IV. It is used to define cutscene objects. Opcode 02F3 depends on objects being defined within this section.
Format
GTA III, Vice City, and San Andreas
hier Id, ModelName, TxdName end
Statistics
Total number of HIER entries in:
- GTA III: 5 (max 5)
- Vice City: 5 (max 5)
- San Andreas: 35