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  • ...ash the game. The total number of the missions is limited for each game as the following: 120 missions in total in GTA III and Vice City, and 200 ones in ...d be displayed instead of the mission indices. Sanny Builder also features the command '''start_mission''', which is equivalent to this opcode.
    22 KB (3,109 words) - 03:22, 28 January 2017
  • ...x clearly broken features or restore console features on the PC version of the GTA games: |Fixes dark car colors bug in the Steam version
    3 KB (471 words) - 19:39, 12 November 2017
  • |author = {{Ui|The Hero}} ...the code for that option. A value of ''0'' still allows the plugin to hook the code so that it can be toggled in-game.
    10 KB (1,570 words) - 04:58, 23 April 2021
  • ...at adds motion blur, enhances particle effects, and adds an orange glow to the atmosphere. There are multiple ways on how to enable this option. Plugins can enable this feature without the need to alter the executable file.
    4 KB (734 words) - 01:11, 14 June 2017
  • ...ry stream files''' are hierarchically structured binary data files used by the [[RenderWare]] 3.x graphics engine utilized by [[Wikipedia:Rockstar North|R ...does use <code>.anm</code> for some of its cutscene animations, but it is the only GTA to do so.
    6 KB (841 words) - 10:54, 14 September 2020
  • ...for the PS2 files. Mobile LCS doesn't make use of mdl files but still has the code to read and write them. ...|RW]] counterparts. The actual geometry however is most notably different. The DFF files from mobile LCS contain PS2 geometry that is converted to OpenGL
    6 KB (640 words) - 23:25, 11 January 2019
  • : Loads a special character into the specified memory slot ...e. All it needs is a functional character model. Opcode [[023D]] checks if the character has been loaded and opcode [[0296]] unloads it.
    13 KB (1,954 words) - 19:53, 7 December 2022