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- 06:28, 11 April 2009 (diff | hist) (+23) Talk:Relationship group
- 06:27, 11 April 2009 (diff | hist) (+692) Talk:Relationship group
- 01:45, 10 April 2009 (diff | hist) (+426) N SET RELATIONSHIP (New page: {{Native |np=3 |p1t=integer |p2t=integer |p3t=integer |p1d=relationship type |p2d=relationship group 1 |p3d=[[Relationship groups|relationshi...) (current)
- 01:36, 10 April 2009 (diff | hist) (+236) N Relationship types (New page: Category:GTA 4 The following outlines the integer representations of the GTA IV character relationship types. {| {{Prettytable}} !Integer !Description |- |1 |Neutral / Ignore |- |2 |R...)
- 01:32, 10 April 2009 (diff | hist) (+1) Relationship group
- 01:32, 10 April 2009 (diff | hist) (+18) Relationship group
- 01:30, 10 April 2009 (diff | hist) (+24) SET CHAR RELATIONSHIP GROUP (current)
- 01:29, 10 April 2009 (diff | hist) (+398) N Relationship group (New page: The following outlines the integer representations of the GTA IV character relationship groups. {| {{Prettytable}} !Integer !Description |- |0 |Player |- |1 |CIVMALE |- |2 |CIVFEMALE |- |...)
- 01:20, 10 April 2009 (diff | hist) (+177) N SET CHAR RELATIONSHIP GROUP (New page: {{Native |np=2 |p1t=integer |p2t=integer |p1d=ped handle |p2d=relationship group }} Assigns the ped specified in Parameter 1 to the relationship group specified in Parameter 2.)
- 01:18, 10 April 2009 (diff | hist) (+207) N GET CHAR HEIGHT ABOVE GROUND (New page: {{Native |np=2 |p1t=integer |p2t=float |p1d=ped handle |p2d=return distance }} This function will calculate the Z distance between the specified char and the ground, and return that dista...)
- 01:15, 10 April 2009 (diff | hist) (+146) GET RANDOM CHAR IN AREA OFFSET NO SAVE (current)
- 01:13, 10 April 2009 (diff | hist) (+8) SET CHAR AS MISSION CHAR (current)
- 01:12, 10 April 2009 (diff | hist) (+498) N SET CHAR AS MISSION CHAR (New page: {{Native |np=2 |p1t=integer |p1d=ped handle |p2t=boolean |p2d=true if mission char, false if not}} Before you can use any other SET_CHAR_ functions on a char you didn't create, you have t...)
- 01:05, 10 April 2009 (diff | hist) (+344) N GET RANDOM CHAR IN AREA OFFSET NO SAVE (New page: {{Native |np=7 |p1t=float |p1d=X Corner of Radius |p2t=float |p2d=Y Corner of Radius |p3t=float |p3d=Z Corner of Radius |p4t=float |p4d=X Radius |p5t=float |p5d=Y Radius |p6t=float |p6d=Z ...)
- 04:26, 5 April 2009 (diff | hist) (+238) N CHANGE BLIP COLOUR (New page: {{Native |np=2 |p1t=integer |p1d=blip handle |p2t=integer |p2d=color }} This function recolors the blip in the first parameter with the color in the second parameter. == Known Colors ==...)
- 04:20, 5 April 2009 (diff | hist) (+178) N SET GROUP MEMBER (New page: {{Native |np=2 |p1t=integer |p1d=group id |p2t=integer |p2d=ped id }} This function adds the ped specified in the second parameter to the group specified in the first parameter.) (current)
- 03:04, 4 April 2009 (diff | hist) (+156) N IS CHAR DEAD (New page: {{Native |np=1 |p1t=integer |p1d=ped handle |r=1 |rt=boolean |rd=true if dead, false if alive }} This function checks if the specified char is dead or not.) (current)
- 02:59, 4 April 2009 (diff | hist) (+405) N GET GROUP SIZE (New page: {{Native |np=3 |p1t=integer |p1d=group pointer |p2t=integer |p2d=variable to store number of player-controlled chars in group(?) |p3t=integer |p3d=variable to store number of non-player-co...) (current)
- 02:58, 4 April 2009 (diff | hist) (+172) N GET PLAYER GROUP (New page: {{Native |np=2 |p1t=integer |p1d=player index |p2t=integer |p2d=variable to store number group pointer }} This function returns the pointer for the group the player is in.)
- 14:14, 2 April 2009 (diff | hist) (+297) N PRINT STRING WITH LITERAL STRING NOW (New page: {{Native |np=4 |p1t=string |p1d=Unknown (always "STRING") |p2t=string |p2d=Message to Display |p3t=integer |p3d=Time in Milliseconds |p4t=boolean? |p4d=Unknown (always 1) }} This function ...) (current)