Sanny Builder/LCSSCM.INI

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This page contains the most up-to-date LCSSCM.INI file for Seemann's Sanny Builder program. Copy the content into \data\lcs in the directory containing the Sanny Builder installation.

; d% = anything
; p% = pointer
; s% = 8-byte string
; g% = gxt reference / 8-byte string
; z% = gxt reference / zone name
; o% = model name

DATE=2019-09-22

0001=1,wait %1d% ms
0002=1,jump %1p%
0003=1,shake_camera %1d% ms
0004=2,%1d% = %2d%
0005=2,%1d% = %2d%
0006=2,%1d% = %2d%
0007=2,%1d% = %2d%
0008=2,%1d% += %2d%
0009=2,%1d% += %2d%
000A=2,%1d% += %2d%
000B=2,%1d% += %2d%
000c=2,%1d% -= %2d%
000d=2,%1d% -= %2d%
000E=2,%1d% -= %2d%
000F=2,%1d% -= %2d%
0010=2,%1d% *= %2d%
0011=2,%1d% *= %2d%
0012=2,%1d% *= %2d%
0013=2,%1d% *= %2d%
0014=2,%1d% /= %2d%
0015=2,%1d% /= %2d%
0016=2,%1d% /= %2d%
0017=2,%1d% /= %2d%
0018=2,  %1d% > %2d%
0019=2,  %1d% > %2d%
001a=2,  %1d% > %2d%
001b=2,  %1d% > %2d%
001c=2,  %1d% > %2d%  // $ > $ (int)
001d=2,  %1d% > %2d%  // @ > @ (int)
001E=2,  %1d% > %2d%  // $ > @ (int)
001f=2,  %1d% > %2d%  // @ > $ (int)
0020=2,  %1d% > %2d%
0021=2,  %1d% > %2d%
0022=2,  %1d% > %2d%
0023=2,  %1d% > %2d%
0024=2,  %1d% > %2d%  // $ > $ (float)
0025=2,  %1d% > %2d%  // @ > @ (float)
0026=2,  %1d% > %2d%  // $ > @ (float)
0027=2,  %1d% > %2d%  // @ > $ (float)
0028=2,  %1d% >= %2d%
0029=2,  %1d% >= %2d%
002a=2,  %1d% >= %2d%
002b=2,  %1d% >= %2d%
002c=2,  %1d% >= %2d%  // $ >= $ (int)
002d=2,  %1d% >= %2d%  // @ >= @ (int)
002e=2,  %1d% >= %2d%  // $ >= @ (int)
002F=2,  %1d% >= %2d%  // @ >= $ (int)
0030=2,  %1d% >= %2d%
0031=2,  %1d% >= %2d%
0032=2,  %1d% >= %2d%
0033=2,  %1d% >= %2d%
0034=2,  %1d% >= %2d%  // $ > $ (float)
0035=2,  %1d% >= %2d%  // @ > @ (float)
0036=2,  %1d% >= %2d%  // $ > @ (float)
0037=2,  %1d% >= %2d%  // @ > $ (float)
0038=2,  %1d% == %2d%
0039=2,  %1d% == %2d%
003a=2,  %1d% == %2d%  // $ == $ (int)
003b=2,  %1d% == %2d%  // @ == @ (int)
003c=2,  %1d% == %2d%  // $ == @ (int)
0042=2,  %1d% == %2d%
0043=2,  %1d% == %2d%
0044=2,  %1d% == %2d%  // $ == $ (float)
0045=2,  %1d% == %2d%  // @ == @ (float)
0046=2,  %1d% == %2d%  // $ == @ (float)
004C=1,%1p%
004D=1,jump_if_false %1p%
004e=0,end_thread
004F=-1,create_thread %1p%
0050=1,gosub %1p%
0051=0,return
0052=6,%1d% %2d% %3d% %4d% %5d% %6d%
0053=5,%5d% = create_player %1d% at %2d% %3d% %4d%
0054=4,store_player %1d% position_to %2d% %3d% %4d%
0055=4,put_player %1d% at %2d% %3d% %4d%
0056=6,  player %1d% in_rectangle %2d% %3d% %4d% %5d% sphere %6d%
0057=8,  player %1d% in_cube %2d% %3d% %4d% %5d% %6d% %7d% sphere %8d%
0058=2,%1d% += %2d%  // $ += $ (int)
0059=2,%1d% += %2d%  // $ += $ (float)
005a=2,%1d% += %2d%  // @ += @ (int)
005b=2,%1d% += %2d%  // @ += @ (float)
005c=2,%1d% += %2d%  // @ += $ (int)
005d=2,%1d% += %2d%  // @ += $ (float)
005e=2,%1d% += %2d%  // $ += @ (int)
005f=2,%1d% += %2d%  // $ += @ (float)
0060=2,%1d% -= %2d%  // $ -= $ (int)
0061=2,%1d% -= %2d%  // $ -= $ (float)
0062=2,%1d% -= %2d%  // @ -= @ (int)
0063=2,%1d% -= %2d%  // @ -= @ (float)
0064=2,%1d% -= %2d%  // @ -= $ (int)
0065=2,%1d% -= %2d%  // @ -= $ (float)
0066=2,%1d% -= %2d%  // $ -= @ (int)
0067=2,%1d% -= %2d%  // $ -= @ (float)
0068=2,%1d% *= %2d%  // $ *= $ (int)
0069=2,%1d% *= %2d%  // $ *= $ (float)
006a=2,%1d% *= %2d%  // @ *= @ (int)
006b=2,%1d% *= %2d%  // @ *= @ (float)
006c=2,%1d% *= %2d%  // $ *= @ (int)
006d=2,%1d% *= %2d%  // $ *= @ (float)
006e=2,%1d% *= %2d%  // @ *= $ (int)
006f=2,%1d% *= %2d%  // @ *= $ (float)
0070=2,%1d% /= %2d%  // $ /= $ (int)
0071=2,%1d% /= %2d%  // $ /= $ (float)
0072=2,%1d% /= %2d%  // @ /= @ (int)
0073=2,%1d% /= %2d%  // @ /= @ (float)
0074=2,%1d% /= %2d%  // $ /= @ (int)
0075=2,%1d% /= %2d%  // $ /= @ (float)
0076=2,%1d% /= %2d%  // @ /= $ (int)
0077=2,%1d% /= %2d%  // @ /= $ (float)
0078=2,%1d% += unknown_inaccurate_float_timer %2d%
0079=2,%1d% += unknown_inaccurate_float_timer %2d%
007A=2,%1d% += unknown_inaccurate_float_timer %2d%
007B=2,%1d% += unknown_inaccurate_float_timer %2d%
007C=2,%1d% += unknown_inaccurate_float_timer %2d%
007D=2,%1d% += unknown_inaccurate_float_timer %2d%
007E=2,%1d% -= unknown_inaccurate_float_timer %2d%
007F=2,%1d% -= unknown_inaccurate_float_timer %2d%
0080=2,%1d% -= unknown_inaccurate_float_timer %2d%
0081=2,%1d% -= unknown_inaccurate_float_timer %2d%
0082=2,%1d% -= unknown_inaccurate_float_timer %2d%
0083=2,%1d% -= unknown_inaccurate_float_timer %2d%
0084=2,%1d% = %2d%  // $ = $ (int)
0085=2,%1d% = %2d%  // @ = @ (int)
0086=2,%1d% = %2d%  // $ = $ (float)
0087=2,%1d% = %2d%  // @ = @ (float)
0088=2,%1d% = %2d%  // $ = @ (float)
0089=2,%1d% = %2d%  // @ = $ (float)
008A=2,%1d% = %2d%  // $ = @ (int)
008B=2,%1d% = %2d%  // @ = $ (int)
008c=2,%1d% = float_to_integer %2d%
008d=2,%1d% = integer_to_float %2d%
008e=2,%1d% = float_to_integer %2d%
008f=2,%1d% = integer_to_float %2d%
0090=2,%1d% = float_to_integer %2d%
0091=2,%1d% = integer_to_float %2d%
0092=2,%1d% = float_to_integer %2d%
0093=2,%1d% = integer_to_float %2d%
0094=1,make %1d% absolute_integer
0095=1,make %1d% absolute_integer
0096=1,make %1d% absolute_float
0097=1,make %1d% absolute_float
0098=1,%1d% = random_float_0-to-1
0099=1,%1d% = random_integer_0-to-65535
009A=6,%6d% = create_actor pedtype %1d% model %2d% at %3d% %4d% %5d%
009B=1,%1d%
009C=2,unknown_actor %1d% set_flag %2d%
009E=6,unknown_actor %1d% %2d% %3d% %4d% %5d% %6d%
009F=1,%1d%
00A0=4,%1d% %2d% %3d% %4d%
00A1=4,%1d% %2d% %3d% %4d%
00A2=1,  unknown_check %1d%
00A3=6,  unknown_check %1d% %2d% %3d% %4d% %5d% %6d%
00A4=8,  unknown_check %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d%
00A5=5,%5d% = create_car %1d% at %2d% %3d% %4d%
00A6=1,%1d%
00A7=4,%1d% %2d% %3d% %4d%
00A8=1,%1d%
00A9=1,%1d%
00AA=4,%1d% %2d% %3d% %4d%
00AB=4,put_car %1d% at %2d% %3d% %4d%
00AC=1,  car %1d% on_land
00AD=2,set_car %1d% max_speed_to %2d%
00AE=2,set_car %1d% to_ignore_traffic_lights %2d%
00AF=2,set_car %1d% driver_behaviour_to %2d%
00B0=6,  car %1d% %2d% %3d% %4d% %5d% %6d%
00B1=8,  car %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d%
00BA=3,text_styled %1g% %2d% ms %3d%
00BB=3,text %1g% %2d% ms %3d%
00BC=3,text_highpriority %1g% %2d% ms %3d%
00BD=3,text_mediumpriority %1g% %2d% ms %3d%
00BE=0,text_clear_all
00BF=2,%1d% = current_time_hours, %2d% = current_time_minutes
00C0=2,set_current_time %1d% %2d%
00C1=3,%3d% = minutes_to_current_time %1d% %2d%
00C2=4,  sphere_onscreen %1d% %2d% %3d% %4d%
00C5=0,return_true
00C6=0,return_false
00DB=1,if %1d%
00DC=1,create_thread %1p% // without extra params
00DD=0,mission_cleanup
00DE=2,get_actor %1d% car_to %2d%
00DF=2,get_player %1d% car_to %2d%
00E0=2,  actor %1d% in_car %2d%
00E1=2,  player %1d% driving %2d%
00E3=2,  player %1d% driving_vehicle_type %2d%
00E4=1,  actor %1d% driving
00E5=1,  player %1d% driving
00e6=2,  pad %1d% key_pressed %2d%
00e7=3,get_pad %1d% key %2d% state_to %3d%
00E8=6,  player %1d% near_point %2d% %3d% radius %4d% %5d% %6d%
00E9=6,  player %1d% near_point %2d% %3d% radius %4d% %5d% on_foot %6d%
00EA=6,  player %1d% near_point %2d% %3d% radius %4d% %5d% in_car %6d%
00EB=6,  player %1d% stopped %2d% %3d% radius %4d% %5d%
00EC=6,  player %1d% stopped %2d% %3d% radius %4d% %5d% on_foot %6d%
00ED=6,  player %1d% stopped %2d% %3d% radius %4d% %5d% in_car %6d%
00EE=5,  player %1d% near_actor %2d% radius %3d% %4d%
00EF=5,  player %1d% near_actor %2d% radius %3d% %4d% on_foot %5d%
00F0=5,  player %1d% near_actor %2d% radius %3d% %4d% in_car %5d%
00F1=6,  actor %1d% near_point %2d% %3d% radius %4d% %5d%
00F2=6,  actor %1d% near_point %2d% %3d% radius %4d% on_foot %5d%
00F3=6,  actor %1d% near_point %2d% %3d% radius %4d% in_car %5d%
00F4=6,  actor %1d% stopped %2d% %3d% radius %4d% %5d%
00F5=6,  actor %1d% stopped %2d% %3d% radius %4d% on_foot %5d%
00F6=6,  actor %1d% stopped %2d% %3d% radius %4d% in_car %5d%
00F7=5,  actor %1d% near_actor %2d% radius %3d% %4d% %5d%
00F8=5,  actor %1d% near_actor %2d% radius %3d% %4d% on_foot %5d%
00F9=5,  actor %1d% near_actor %2d% radius %3d% %4d% in_car %5d%
00FA=8,  player %1d% near_point %2d% %3d% %4d% radius %5d% %6d% %7d% %8d%
00FB=8,  player %1d% near_point_on_foot %2d% %3d% %4d% radius %5d% %6d% %7d% %8d%
00FC=8,  player %1d% near_point_in_car %2d% %3d% %4d% radius %5d% %6d% %7d% %8d%
00FD=8,  player %1d% stopped %2d% %3d% %4d% radius %5d% %6d% %7d%
00FE=8,  player %1d% stopped_on_foot %2d% %3d% %4d% radius %5d% %6d% %7d% %8d%
00FF=8,  player %1d% stopped_in_car %2d% %3d% %4d% radius %5d% %6d% %7d% %8d%
0100=6,  player %1d% near_actor %2d% radius %3d% %4d% %5d%
0101=6,  player %1d% near_actor_on_foot %2d% radius %3d% %4d% %5d% %8d%
0102=6,  player %1d% near_actor_in_car %2d% radius %3d% %4d% %5d% %8d%
0103=8,  actor %1d% near_point %2d% %3d% %4d% radius %5d% %6d% %7d% %8d%
0104=8,  actor %1d% near_point_on_foot %2d% %3d% %4d% radius %5d% %6d% %7d% %8d%
0105=6,  actor %1d% near_actor_on_foot %2d% radius %3d% %4d% %5d% sphere %6d%
0105=8,  actor %1d% near_point_in_car %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8d%
0106=8,  actor %1d% stopped_near_point %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8d%
0107=8,  actor %1d% stopped_near_point_on_foot %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8d%
0108=8,  actor %1d% stopped_near_point_in_car %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8d%
0109=6,  actor %1d% near_actor %2d% radius %3d% %4d% %5d% sphere %6d%
010A=6   actor %1d% near_actor_on_foot %2d% radius %3d% %4d% %5d% sphere %6d%
010B=6,  actor %1d% near_actor_in_car %2d% radius %3d% %4d% %5d% sphere %6d%
010C=5,%5d% = create_object %1o% at %2d% %3d% %4d%
010D=1,destroy_object %1d%
010E=2,player %1d% money += %2d%
010F=2,  player %1d% money > %2d%
0110=2,get_player %1d% money_to %2d%
0111=6,put_player_into_rc_buggy %1d% at %2d% %3d% %4d% %5d% %6d%
0112=2,set_player %1d% wanted_level_to %2d%
0113=2,set_player %1d% minimum_wanted_level_to %2d%
0114=2,  player %1d% wanted_level > %2d%
0115=1,clear_player %1d% wanted_level
0116=1,toggle_wasted_busted_check %1d%
0117=0,  wasted_or_busted
011B=1,  unknown_player_check %1d%
011C=1,  player %1d% wasted
011D=1,  actor %1d% dead
011E=1,  car %1d% wrecked
011F=2,set_actor %1d% unknown_flag %2d%
0121=1,actor %1d% clear_objective
0126=2,  player %1d% in_zone %2z%
0127=1,  player %1d% pressing_horn
0128=2,  actor %1d% spotted_player %2d%
012B=1,  actor %1d% walking
012E=4,%4d% = create_driver pedtype %2d% model %3d% in_car %1d%
012F=4,put_player %1d% at %2d% %3d% %4d% and_remove_from_car
0135=1,  player %1d% busted
013A=2,get_car %1d% door_status_to %2d%
013C=2,  car %1d% model == %2d%
014C=1,%1d%
014E=1,  unknown_car %1d% crushed_by_car_crusher
0150=13,%13d% = init_parked_car_generator %5o% %6d% %7d% %8d% alarm %9d% door_lock %10d% %11d% %12d% at %1d% %2d% %3d% angle %4d%
0151=2,set_parked_car_generator %1d% cars_to_generate_to %2d%
0152=4,text_pager %1g% %2d% %3d% %4d%
0153=2,set_timer %1d% type %2d%
0154=1,stop_timer %1d%
0156=1,remove_status_text %1d%
0157=13,set_zone_car_info %1z% day/night %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d% %11d% %12d% %13d%
0159=2,  actor %1d% in_zone %2z%
015B=3,set_zone %1z% day/night %2d% ped_density %3d%
015C=3,camera_on_player %1d% %2d% %3d%
015D=3,camera_on_vehicle %1d% %2d% %3d%
015E=3,camera_on_ped %1d% %2d% %3d%
015F=0,restore_camera
0161=13,set_zone_gang_info %1z% day/night %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d% %11d% %12d% %13d%
0162=1,set_gamespeed %1d%
0164=6,set_camera_position %1d% %2d% %3d% %4d% %5d% %6d%
0165=4,point_camera %1d% %2d% %3d% %4d%
0169=1,disable_marker %1d%
016A=2,set_marker %1d% color_to %2d%
016B=2,set_marker %1d% brightness_to %2d%
016C=6,%6d% = create_marker_at %1d% %2d% %3d% %4d% %5d%
016D=2,show_on_radar %1d% %2d%
016E=3,set_fade_color %1d% %2d% %3d%
016F=2,fade %2d% %1d% ms
0170=0,  fading
0171=4,restart_if_wasted at %1d% %2d% %3d% %4d%
0172=4,restart_if_busted at %1d% %2d% %3d% %4d%
0175=2,get_player %1d% z_angle_to %2d%
0176=2,set_player %1d% z_angle_to %2d%
0177=2,get_actor %1d% z_angle_to %2d%
0178=2,set_actor %1d% z_angle_to %2d%
0179=2,get_car %1d% z_angle_to %2d%
017A=2,set_car %1d% z_angle_to %2d%
017B=2,get_object %1d% z_angle_to %2d%
017C=2,set_object %1d% z_angle_to %2d%
017D=2,  player %1d% picked_up_object %2d%
017E=2,  actor %1d% picked_up_object %2d%
017F=3,set_player %1d% weapon %2d% ammo_to %3d%
0180=3,set_actor %1d% weapon %2d% ammo_to %3d%
0185=1,set_on_mission_flag_to %1d%
0186=2,set_contact_on_mission_for %1d% flag = %2d%
0187=2,set_contact %1d% base_brief = %2d%
0188=2,  player %1d% health > %2d%
0189=2,  actor %1d% health >= %2d%
018A=2,  car %1d% health >= %2d%
018B=2,%2d% = create_marker_above_car %1d%
018C=2,%2d% = create_marker_above_actor %1d%
018D=2,%2d% = create_marker_above_object %1d%
018E=4,%4d% = unknown_create_checkpoint_at %1d% %2d% %3d%
018F=4,%4d% = create_checkpoint_at %1d% %2d% %3d%
0190=2,show_on_radar %1d% %2d%
0191=4,play_sound %4d% at %1d% %2d% %3d%
0192=5,%5d% = create_sound %4d% at %1d% %2d% %3d%
0193=1,stop_sound %1d%
0194=1,  car %1d% flipped_for_2_seconds
0195=1,add_car %1d% to_flipped_check
0196=1,remove_car %1d% from_flipped_check
0197=1,set_actor %1d% objective_to_stand_still
0198=1,set_actor %1d% objective_to_act_like_ped
0199=4,set_actor %1d% objective_to_go_to_point %2d% %3d% %4d%
019B=1,unknown_actor %1d%
019C=6,  player %1d% %6b:in-sphere/%in_rectangle_on_foot %2d% %3d% %4d% %5d%
019D=6,  player %1d% %6b:in-sphere/%in_rectangle_in_car %2d% %3d% %4d% %5d%
019E=6,  player %1d% %6b:in-sphere/%in_rectangle %2d% %3d% %4d% %5d%
019F=6,  player %1d% stopped %6b:in-sphere/%in_rectangle_on_foot %2d% %3d% %4d% %5d%
01A0=6,  player %1d% stopped %6b:in-sphere/%in_rectangle_in_car %2d% %3d% %4d% %5d%
01A1=8,  player %1d% %8b:in-sphere/%in_cube_on_foot %2d% %3d% %4d% %5d% %6d% %7d%
01A2=8,  player %1d% %8b:in-sphere/%in_cube_in_car %2d% %3d% %4d% %5d% %6d% %7d%
01A3=8,  player %1d% stopped %8b:in-sphere/%in_cube %2d% %3d% %4d% %5d% %6d% %7d%
01A4=8,  player %1d% stopped %8b:in-sphere/%in_cube_on_foot %2d% %3d% %4d% %5d% %6d% %7d%
01A5=8,  player %1d% stopped %8b:in-sphere/%in_cube_in_car %2d% %3d% %4d% %5d% %6d% %7d%
01A6=6,  actor %1d% %6b:in-sphere/%in_rectangle_on_foot %2d% %3d% %4d% %5d%
01A7=6,  actor %1d% %6b:in-sphere/%in_rectangle_in_car %2d% %3d% %4d% %5d%
01A8=6,  actor %1d% stopped %6b:in-sphere/%in_rectangle %2d% %3d% %4d% %5d%
01A9=6,  actor %1d% stopped %6b:in-sphere/%in_rectangle_on_foot %2d% %3d% %4d% %5d%
01AA=6,  actor %1d% stopped %6b:in-sphere/%in_rectangle_in_car %2d% %3d% %4d% %5d%
01AB=8,  actor %1d% %8b:in-sphere/%in_cube_on_foot %2d% %3d% %4d% %5d% %6d% %7d%
01AC=8,  actor %1d% %8b:in-sphere/%in_cube_in_car %2d% %3d% %4d% %5d% %6d% %7d%
01AD=8,  actor %1d% stopped %8b:in-sphere/%in_cube %2d% %3d% %4d% %5d% %6d% %7d%
01AE=8,  actor %1d% stopped %8b:in-sphere/%in_cube_on_foot %2d% %3d% %4d% %5d% %6d% %7d%
01AF=8,  actor %1d% stopped %8b:in-sphere/%in_cube_in_car %2d% %3d% %4d% %5d% %6d% %7d%
01B0=6,  car %1d% stopped %6b:in-sphere/%in_rectangle %2d% %3d% %4d% %5d%
01B1=8,  car %1d% stopped %8b:in-sphere/%in_cube %2d% %3d% %4d% %5d% %6d% %7d%
01B2=6,  car %1d% %6b:in-sphere/%near_point %2d% %3d% %4d% %5d%
01B3=6,  car %1d% stopped %6b:in-sphere/%near_point %2d% %3d% %4d% %5d%
01B4=8,  car %1d% %8b:in-sphere/%near_point %2d% %3d% %4d% radius %5d% %6d% %7d%
01B5=8,  car %1d% stopped %8b:in-sphere/%near_point %2d% %3d% %4d% radius %5d% %6d% %7d%
01B6=3,give_player %1d% weapon %2c% ammo %3d%
01B7=3,give_actor %1d% weapon %2c% ammo %3d%
01B9=2,set_player %1d% frozen_state %2b:unfrozen/frozen%
01BA=1,force_weather %1d%
01BB=1,set_weather %1d%
01BC=0,release_weather
01BD=2,set_player %1d% armed_weapon_to %2c%
01BE=2,set_actor %1d% armed_weapon_to %2c%
01C0=4,store_object %1d% position_to %2d% %3d% %4d%
01C1=4,put_object %1d% at %2d% %3d% %4d%
01C2=1,%1d% = current_time_in_ms
01C3=4,set_actor %1d% to_look_at_point %2d% %3d% %4d%
01C4=4,unknown_player %1d% %2d% %3d% %4d%
01C5=2,%2d% = player %1d% wanted_level
01C6=1,  car %1d% stopped
01C7=1,remove_references_to_actor %1d%
01C8=1,remove_references_to_car %1d%
01C9=1,remove_references_to_object %1d%
01CA=1,remove_actor_from_mission_cleanup_list %1d%
01CB=1,remove_car_from_mission_cleanup_list %1d%
01CC=1,remove_object_from_mission_cleanup_list %1d%
01CD=5,%5d% = create_actor %2d% %3o% in_car %1d% passenger_seat %4d%
01CE=2,set_actor %1d% kill_actor %2d%
01CF=2,actor %1d% kill_player %2d%
01D0=2,set_actor %1d% kill_actor %2d%
01D1=2,actor %1d% kill_player %2d%
01D3=2,actor %1d% avoid_player %2d%
01D4=2,unknown_actor %1d% actor %2d%
01D5=2,actor %1d% avoid_player %2d%
01D6=2,actor %1d% follow_actor %2d%
01D7=2,actor %1d% follow_player %2d%
01D8=2,actor %1d% leave_car %2d%
01D9=2,actor %1d% go_to_car %2d% and_enter_it_as_a_passenger
01DA=2,actor %1d% go_to_and_drive_car %2d%
01DD=2,unknown_actor %1d% unknown_fire_at_target %2d%
01DE=2,actor %1d% run_away_from_car %2d%
01E3=2,tie_actor %1d% to_actor %2d%
01E4=2,tie_actor %1d% to_player %2d%
01E5=1,clear_leader %1d%
01E6=3,set_actor %1d% follow_route %2d% %3d%
01E7=4,add_route_point %1d% at %2d% %3d% %4d%
01E8=4,text_1number_styled %1g% %2d% %3d% ms %4d%
01E9=4,text_1number_lowpriority %1g% %2d% %3d% ms %4d%
01EA=4,text_1number_highpriority %1g% %2d% %3d% ms %4d%
01EB=4,text_1number_lowpriority %1g% %2d% %3d% ms %4d%
01EC=6,remove_forbidden_for_cars_cube %1d% %2d% %3d% %4d% %5d% %6d%
01ED=6,create_forbidden_for_cars_cube %1d% %2d% %3d% %4d% %5d% %6d%
01EE=2,%2d% = car %1d% num_passengers
01EF=2,%2d% = car %1d% max_passengers
01F0=1,set_car_density_to %1d%
01F1=2,make_car %1d% very_heavy %2d%
01F2=1,reset_actor %1d% flags
01F3=10,activate_crane %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d%
01F4=2,deactivate_crane %1d% %2d%
01F5=1,set_max_wanted_level_to %1d%
01F8=1,  car %1d% airborne
01F9=1,  car %1d% flipped
01FA=2,%2d% = create_emulated_actor_from_player %1d%
01FB=0,cancel_override_restart
01FC=2,set_player %1d% ignored_by_cops_state_to %2b:true/false%
01FE=9,init_rampage %1g% weapon %2d% time %3d% %4d% %5d% %6d% %7d% %8d% %9d%
01FF=1,%1d% = rampage_status
0200=2,%2d% = square_root %1d%
0201=5,  player %1d% near_car %2d% radius %3d% %4d% %5d%
0202=5,  player %1d% near_car_on_foot %2d% radius %3d% %4d% %5d%
0203=5,  player %1d% near_car_in_car %2d% radius %3d% %4d% %5d%
0204=6,  player %1d% near_car %2d% radius %3d% %4d% %5d% unknown %6d%
0205=6,  player %1d% near_car_on_foot %2d% radius %3d% %4d% %5d% unknown %6d%
0206=6,  player %1d% near_car_in_car %2d% radius %3d% %4d% %5d% unknown %6d%
0207=5,  actor %1d% near_car %2d% radius %3d% %4d% unknown %5d%
0208=5,  actor %1d% near_car_on_foot %2d% radius %3d% %4d% unknown %5d%
0209=5,  actor %1d% near_car_in_car %2d% radius %3d% %4d% unknown %5d%
020A=6,  actor %1d% near_car %2d% radius %3d% %4d% %5d% unknown %6d%
020B=6,  actor %1d% near_car_on_foot %2d% radius %3d% %4d% %5d% unknown %6d%
020C=6,  actor %1d% near_car_in_car %2d% radius %3d% %4d% %5d% unknown %6d%
020D=3,%3d% = random_float %1d% %2d%
020E=3,%3d% = random_int %1d% %2d%
020F=2,set_car %1d% door_status_to %2d%
0210=1,explode_car %1d%
0211=4,create_explosion_with_radius %4d% at %1d% %2d% %3d%
0212=1,  car %1d% flipped
0213=2,actor %1d% look_at_actor %2d%
0214=2,actor %1d% look_at_player %2d%
0215=2,set_player %1d% look_at_actor %2d%
0216=3,actor %1d% walk_to %2d% %3d%
0218=6,%6d% = create_pickup %1o% type %2d% at %3d% %4d% %5d%
0219=1,  pickup %1d% picked_up
021A=1,destroy_pickup %1d%
021B=2,set_car %1d% taxi_available_light_to %2b:on/off%
021B=2,set_garage %1d% to_accept_car %2d%
021C=1,  car_inside_garage %1d%
021C=3,text_styled_highpriority %1g% %2d% ms %3d%
021D=4,text_1number_styled_highpriority %1g% %2d% %3d% ms %4d%
021E=10,%10d% = create_garage_type %9d% door %1d% %2d% %3d% to %6d% %7d% %8d% depth %4d% %5d%
0220=2,%1d% %2d%
0221=1,  unknown_check %1d%
0222=1,set_free_bomb_shop_to %1b:true/false%
0226=2,set_player %1d% trapped_in_car %2d%
0227=2,set_player %1d% health_to %2d%
0228=2,set_actor %1d% health_to %2d%
0229=2,set_car %1d% health_to %2d%
022A=2,%2d% = player %1d% health
022B=2,%2d% = actor %1d% health
022C=2,%2d% = car %1d% health
022D=2,  car %1d% bomb_status == %2d%
022E=3,set_car %1d% color_to %2d% %3d%
022F=6,remove_forbidden_for_peds_cube %1d% %2d% %3d% %4d% %5d% %6d%
0230=6,create_forbidden_for_peds_cube %1d% %2d% %3d% %4d% %5d% %6d%
0231=2,set_actor %1d% to_look_at_actor %2d%
0232=2,set_actor %1d% to_look_at_player %2d%
0233=2,set_player %1d% look_at_actor %2d%
0234=1,set_actor %1d% stop_looking
0235=1,set_player %1d% stop_looking
023A=3,set_gang %1d% models_to %2o% %3o%
023B=2,set_gang %1d% car_to %2o%
023C=3,set_gang %1d% primary_weapon_to %2c% secondary_weapon_to %3c%
023E=3,actor %1d% run_to %2d% %3d%
023F=2,has_player_collided_with_object %1d% %2d%
0240=2,has_actor_collided_with_object %1d% %2d%
0241=2,load_special_actor %1d% %2s%
0242=1,  special_actor %1d% loaded
0245=2,unknown %1d% %2d%
0246=1,  player %1d% in_rc_mode
0247=2,set_car %1d% bomb_status_to %2d%
0248=2,set_actor %1d% ped_stats_to %2d%
0249=3,set_cutscene_pos %1d% %2d% %3d%
024A=2,set_actor %1d% walk_style_to %2d%
024C=1,request_model %1o%
024D=1,  model %1o% available
024E=1,release_model %1o%
024F=3,%3d% = create_phone_at %1d% %2d%
0250=2,text_phone_repeatedly %1d% %2g%
0251=2,text_phone %1d% %2g%
0252=1,  phone_text_been_displayed %1d%
0253=1,disable_phone %1d%
0254=9,create_corona %4d% %5d% %6d% with_color %7d% %8d% %9d% at_point %1d% %2d% %3d%
0255=6,create_light_at %1d% %2d% %3d% RGB_values %4d% %5d% %6d%
0256=0,
0258=0,save_current_time
0259=0,restore_current_time
025A=4,set_critical_mission_restart_at %1d% %2d% %3d% angle %4d%
025B=1,  player %1d% defined
025E=1,%1p%
0266=2,%1d% %2d%
0268=2,%1d% %2d%
027C=4,%1d% %2d% %3d% %4d%
027E=1,%1d%
0296=2,set_actor %1d% shooting_fear_behavior_flag %2d%
0298=1,%1d% = current_controls
0299=2,unknown_car %1d% flag %2d%
029B=1,unload_special_actor %1d%
029C=0,clear_rampage_kills
029D=2,%2d% = rampage_kills %1d%
029E=1,activate_garage %1d%
02A0=5,%5d% = init_object %1o% at %2d% %3d% %4d%
02A1=1,  %1d% stopped
02A4=1,  player %1d% stopped
02A5=1,  actor %1d% stopped
02A6=2,
02A7=5,create_particle %1a% %5d% at %2d% %3d% %4d%
02A8=1,toggle_widescreen %1b:on/off%
02AC=5,%5d% = create_icon_marker_and_sphere %4d% at %1d% %2d% %3d%
02AD=5,%5d% = create_marker %4d% at %1d% %2d% %3d%
02AE=2,set_actor %1d% immune_to_nonplayer %2d%
02AF=2,set_car %1d% immune_to_nonplayer %2d%
02B0=6,set_actor %1d% immunities %2d% %3d% %4d% %5d% %6d%
02B1=6,set_car %1d% immunities %2d% %3d% %4d% %5d% %6d%
02B2=7,  player %1d% in_area %2d% %3d% %4d% %5d% radius %6d% sphere %7d%
02B3=7,  player %1d% in_area_on_foot %2d% %3d% %4d% %5d% radius %6d% sphere %7d%
02B4=7,  player %1d% in_area_in_car %2d% %3d% %4d% %5d% radius %6d% sphere %7d%
02B5=7,  player %1d% stopped_in_area %2d% %3d% %4d% %5d% radius %6d% sphere %7d%
02B6=7,  player %1d% stopped_in_area_on_foot %2d% %3d% %4d% %5d% radius %6d% sphere %7d%
02B7=7,  player %1d% stopped_in_area_in_car %2d% %3d% %4d% %5d% radius %6d% sphere %7d%
02B8=9,  player %1d% in_cube %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9d%
02B9=9,  player %1d% in_cube_on_foot %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9d%
02BA=9,  player %1d% in_cube_in_car %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9d%
02BB=9,  player %1d% stopped_in_cube %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9d%
02BC=9,  player %1d% stopped_in_cube_on_foot %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9d%
02BD=9,  player %1d% stopped_in_cube_in_car %2d% %3d% %4d% %5d% %6d% %7d% radius %8d% sphere %9d%
02BE=1,deactivate_garage %1d%
02C1=1,set_cop_behaviour %1b:kill/arrest%
02C4=1,  car %1d% sunk
02C5=6,set %4d% %5d% %6d% to_ped_path_coords_closest_to %1d% %2d% %3d%
02C6=0,remove_pickup_items_from_ground
02C6=6,set %4d% %5d% %6d% to_car_path_coords_closest_to %1d% %2d% %3d%
02C7=4,car %1d% drive_to_point %2d% %3d% %4d%
02C8=1,%1d%
02CA=1,%1d%
02CC=0,
02CD=1,%1d% = platinum_pieces_in_car
02CE=0,remove_platinum_from_car
02CF=1,  car %1d% bounding_sphere_visible
02D0=1,  actor %1d% bounding_sphere_visible
02D1=1,  unknown_object %1d% bounding_sphere_visible
02D2=2,gosub %1p% unknown %2p%
02D3=4,%4d% = ground_z %1d% %2d% %3d%
02D4=4,%4d% = create_fire_at %1d% %2d% %3d%
02D5=1,  fire %1d% extinguished
02D6=1,unknown_remove_fire %1d%
02D8=4,boat %1d% drive_to %2d% %3d% %4d%
02D9=1,turn_off_car %1d% engine
02DA=6,  player %1d% shooting_in_rectangle %2d% %3d% %4d% %5d% %6d%
02DC=2,  player %1d% currentweapon == %2c%
02DD=2,  actor %1d% currentweapon == %2c%
02DE=0,
02E0=2,set_car %1d% speed_to %2d%
02E1=8,%1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d%
02E2=5,set_actor %5d% creation_zone %1z% %2d% %3d% %4d%
02E3=1,  player %1d% driving_taxi_vehicle
02E4=1,  player %1d% shooting
02E5=1,  actor %1d% shooting
02E6=5,%5d% = create_cash_pickup %4d% at %1d% %2d% %3d%
02E7=2,set_actor %1d% weapon_accuracy_to %2d%
02E8=2,%2d% = car %1d% speed
02E9=1,load_cutscene_data %1s%
02EA=2,%2d% = create_cutscene_object %1o%
02EB=2,set_cutscene_anim %1d% %2s%
02EC=0,start_cutscene
02ED=1,%1d% = cutscenetime
02EE=0,cutscene_reached_end
02EF=0,end_cutscene
02F0=0,restore_camera_with_jumpcut
02F1=3,put_hidden_package_at %1d% %2d% %3d%
02F2=1,set_total_hidden_packages_to %1d%
02F3=6,  projectile_in_cube %1d% %2d% %3d% %4d% %5d% %6d%
02F4=6,  projectile_in_cube %1d% %2d% %3d% %4d% %5d% %6d%
02F6=3,unknown_create_gta3_exploding_barrel_at %1d% %2d% %3d%
02F7=2,unknown_actor %1d% flag %2d%
02F8=2,load_skin %1d% %2s%
02F9=3,create_cutscene_actor %3d% from_head %2o% and_body %1d%
02FA=2,set_head_anim %1d% %2s%
02FB=2,%2d% = cosine %1d%
02FC=2,%2d% = sinus %1d%
02FD=2,car %1d% heading_cosine %2d%
02FE=2,car %1d% handling_sinus %2d%
02FF=2,garage %1d% change_to_type %2d%
0300=10,create_crusher_crane %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d%
0301=5,text_2numbers %1g% %2d% %3d% %4d% ms %5d%
0302=5,text_2numbers_lowpriority %1g% %2d% %3d% %4d% ms %5d%
0303=5,text_2numbers_highpriority %1g% %2d% %3d% %4d% ms %5d%
0304=6,text_3numbers %1g% %2d% %3d% %4d% time %5d% ms %6d%
0305=6,text_3numbers_highpriority %1g% %2d% %3d% %4d% time %5d% ms %6d%
0306=6,text_3numbers_lowpriority %1g% %2d% %3d% %4d% time %5d% ms %6d%
0307=7,text_4numbers %1g% %2d% %3d% %4d% %5d% %6d% ms %7d%
0308=7,text_4numbers_highpriority %1g% %2d% %3d% %4d% %5d% %6d% ms %7d%
0309=7,text_4numbers_lowpriority %1g% %2d% %3d% %4d% %5d% %6d% ms %7d%
030A=8,text_5numbers %1g% %2d% %3d% %4d% %5d% %6d% %7d% ms %8d%
030B=8,text_5numbers_highpriority %1g% %2d% %3d% %4d% %5d% %6d% %7d% ms %8d%
030C=8,text_5numbers_lowpriority %1g% %2d% %3d% %4d% %5d% %6d% %7d% ms %8d%
030D=9,text_6numbers %1g% %2d% %3d% %4d% %5d% %6d% %7d% %8d% ms %9d%
030E=9,text_6numbers_highpriority %1g% %2d% %3d% %4d% %5d% %6d% %7d% %8d% ms %9d%
030F=9,text_6numbers_lowpriority %1g% %2d% %3d% %4d% %5d% %6d% %7d% %8d% ms %9d%
0310=3,%1d% %2d% %3d%
0311=1,progress_made += %1d%
0312=1,set_max_proggress %1d%
0313=1,save_jump_distance %1d%
0314=1,save_jump_height %1d%
0315=1,save_jump_flips %1d%
0316=1,save_jump_rotation %1d%
0317=1,save_jump_type %1d%
0318=0,increment_unique_jumps_found
0319=1,set_total_unique_jumps_to %1d%
031A=0,increment_taxi_dropoffs
031B=1,save_taxi_earnings_from %1d%
031C=0,increment_mission_attempts
031D=1,set_latest_mission_passed %1g%
031E=2,set_actor %1d% wander_state_to %2b:off/wander%
031F=0,remove_all_fires
0322=2,  actor %1d% hit_by_weapon %2d%
0323=2,  vehicle %1d% hit_by_weapon %2d%
0324=2,  unknown_actor %1d% hit_by_actor %2d%
0325=2,  actor %1d% in_range_of_player %2d%
0326=1,kill_actor %1d%
0327=1,kill_player %1d%
0328=2,unknown_car %1d% flag %2d%
0329=3,set_zone_pedgroup_info %1z% %2b:day/night% %3d%
032A=2,%2d% = create_car %1d% fire
032B=2,%2d% = create_actor %1d% fire
032C=6,%6d% = create_random_car_with_actors %5d% in_area %1d% %2d% %3d% %4d%
032E=1,  garage %1d% respray_done
032F=1,unknown %1d%
0330=7,%7d% = create_weapon_pickup %1o% type %2d% ammo %3d% at %4d% %5d% %6d%
0331=2,car %1d% ram %2d%
0332=2,car %1d% block %2d%
0335=2,set_player %1d% infinite_run_to %2b:true/false%
0336=2,set_player %1d% fast_reload %2d%
0337=2,set_actor %1d% bleeding_to %2b:true/false%
033A=1,set_free_paynspray_to %1b:true/false%
033B=2,
033C=2,unknown_actor %1d% flag %2d%
033D=2,%1d% %2d%
033E=11,  objects_in_cube %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d% %11d%
033F=0,
0340=0,
0341=0,
0343=3,text_draw %1d% %2d% %3g%
0344=2,set_text_draw_letter_width_height %1d% %2d%
0345=4,set_text_draw_color %1d% %2d% %3d% %4d%
0346=1,unknown_text_stuff %1d%
0347=1,set_text_draw_centered %1d%
0348=1,set_text_linewidth %1d%
0349=1,
034A=1,set_text_draw_in_box %1d%
034B=4,set_text_draw_background_color %1d% %2d% %3d% %4d%
034D=1,set_text_draw_proportional %1d%
034E=1,text_draw_style = %1d%
034F=0,portland_complete
034F=1,%1d%
0350=0,staunton_complete
0350=1,%1d%
0351=0,shoreside_complete
0351=1,%1d%
0352=4,rotate_object %1d% angle %2d% %3d% %4d%
0353=8,move_object %1d% to %2d% %3d% %4d% speed_in_coord_difference %5d% %6d% %7d% %8d%
0354=1,destroy_actor_with_fade %1d%
0355=2,unknown_actor %1d% not_scared_flag %2d%
0356=0,  gore_enabled
0357=2,set_actor %1d% skin_to %2s%
0358=1,refresh_actor_skin %1d%
0359=1,set_up_chase_scene %1d%
035A=0,
035B=7,  explosion_type %1d% in_cube %2d% %3d% %4d% %5d% %6d% %7d%
035D=0,
035E=0,
035F=3,%1d% %2d% %3d%
0360=4,%4d% = create_drop_off_package %1d% %2d% %3d%
0361=5,place_object %1d% relative_to_car %2d% offset %3d% %4d% %5d%
0362=1,make_object %1d% targetable
0363=2,set_player %1d% armour_to %2d%
0364=2,set_actor %1d% armour_to %2d%
0365=1,open_garage %1d%
0366=1,close_garage %1d%
0367=4,remove_actor %1d% from_car_and_place_at %2d% %3d% %4d%
0368=6,toggle_model_render_at %1d% %2d% %3d% radius %4d% object %5o% %6d%
0369=2,%1d% %2d%
036A=1,set_actor %1d% objective_to-29
036B=1,  object %1d% blown_up
036C=9,init_gta3_rampage %1g% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d%
036D=10,create_ev_crane %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d%
036E=2,put_player %1d% in_car %2d%
036F=2,put_actor %1d% in_car %2d%
0370=1,toggle_unknown %1d%
0372=5,text_2numbers_styled %1g% %2d% %3d% %4d% ms %5d%
0373=6,text_3numbers_styled %1g% %2d% %3d% %4d% %5d% ms %6d%
0374=7,text_4numbers_styled %1g% %2d% %3d% %4d% %5d% %6d% ms %7d%
0375=8,text_5numbers_styled %1g% %2d% %3d% %4d% %5d% %6d% %7d% ms %8d%
0376=9,text_6numbers_styled %1g% %2d% %3d% %4d% %5d% %6d% %7d% %8d% ms %9d%
0377=3,set_actor %1d% anim %2d% wait_state_time %3d% ms
0378=0,set_camera_directly_behind_player
0379=1,set_motion_blur %1d%
037A=4,text_1string %1g% %2g% %3d% ms %4d%
037B=4,%4d% = create_random_actor %1d% %2d% %3d%
037C=1,set_actor %1d% objective_to-32
037D=3,text_phone_1string_repeatedly %1d% %2g% %3g%
037E=3,text_phone_1string %1d% %2g% %3g%
037F=4,text_phone_2strings_repeatedly %1d% %2g% %3g% %4g%
0380=4,text_phone_2strings %1d% %2g% %3g% %4g%
0381=5,text_phone_3strings_repeatedly %1d% %2g% %3g% %4g% %5g%
0382=5,text_phone_3strings %1d% %2g% %3g% %4g% %5g%
0383=6,  unknown_cube_checking %1d% %2d% %3d% %4d% %5d% %6d%
0384=0,give_player_detonator
0386=4,throw_object %1d% distance %2d% %3d% %4d%
0387=2,set_object %1d% collision_detection %2d%
0388=1,  player %1d% car_horn_activated == true
0389=4,text_1string_highpriority %1g% %2g% %3d% ms %4d%
038A=4,text_1string_lowpriority %1g% %2g% %3d% ms %4d%
038B=6,text_phone_4strings_repeatedly %1d% %2g% %3g% %4g% %5g% %6g%
038C=6,text_phone_4strings %1d% %2g% %3g% %4g% %5g% %6g%
038D=7,text_phone_5strings_repeatedly %1d% %2g% %3g% %4g% %5g% %6g% %7g%
038E=7,text_phone_5strings %1d% %2g% %3g% %4g% %5g% %6g% %7g%
038F=6,  car_in_cube %1d% %2d% %3d% %4d% %5d% %6d%
0390=0,load_requested_models
0391=4,object %1d% scatter %2d% %3d% %4d%
0397=2,object %1d% toggle_in_moving_list %2d%
0399=1,play_music %1d%
039A=5,clear_area %5d% at %1d% %2d% range %3d% %4d%
039B=1,%1b:set/clear% useless_flag
039C=2,car %1d% siren = %2b:on/off%
039D=7,remove_forbidden_for_peds_angled_cube %1d% %2d% %3d% %4d% %5d% %6d% angle %7d%
039E=7,%1d% %2d% %3d% %4d% %5d% %6d% %7d%
039F=7,remove_forbidden_for_cars_angled_cube %1d% %2d% %3d% %4d% %5d% %6d% angle %7d%
03A0=7,create_forbidden_for_cars_angled_cube %1d% %2d% %3d% %4d% %5d% %6d% angle %7d%
03A1=2,
03A2=12,scatter_particles %1a% %8d% %9d% %10d% %11d% %12d% at %2d% %3d% %4d% %5d% %6d% %7d%
03A3=2,
03A4=3,car %1d% race_to %2d% %3d%
03A5=3,  car %3d% picked_up_by_crane %1d% %2d%
03A6=4,unknown_clear_point %1d% %2d% %3d% radius %4d%
03A7=2,
03A8=1,
03A9=1,name_thread %1s%
03AA=3,set_garage %1d% type_to %2d% %3d%
03AB=3,get_drug_plane_coords %1d% %2d% %3d%
03AC=1,%1d%
03AD=1,%1d%
03AE=0,
03AF=3,play_suspect_last_seen_at %1d% %2d% %3d%
03B0=2,
03B1=1,clear_route %1d%
03B2=1,set_rubbish %1b:visible/invisible%
03B3=6,remove_objects_from_cube %1d% %2d% %3d% %4d% %5d% %6d%
03B4=1,set_streaming %1b:enabled/disabled%
03B5=0,
03B5=1,  garage %1d% door_open
03B6=1,  garage %1d% door_closed
03B7=0,
03B8=0,
03B9=0,
03BB=1,set_garage %1d% door_type_to_swing_open
03BB=6,replace_model_at %1d% %2d% %3d% radius %4d% from %5o% to %6o%
03BC=1,set_process_cut_scene_only %1b:false/true%
03BD=1,clear_weapons_from_player %1d%
03BE=1,%1d%
03BF=6,clear_cars_from_cube %1d% %2d% %3d% %4d% %5d% %6d%
03C0=1,%1d%
03C1=5,%5d% = create_sphere %1d% %2d% %3d% %4d%
03C2=1,destroy_sphere %1d%
03C4=2,set_player %1d% ignored_by_everyone_to %2b:true/false%
03C5=2,%2d% = actor %1d% car
03C6=2,%2d% = player %1d% car
03C7=1,  phone %1d% answered
03C8=3,set_timer_with_text_to %1d% type %2d% text %3g%
03C9=3,show_status_text %1d% %2b:bar/number% %3g%
03CA=4,create_random_car_for_carpark %1d% %2d% %3d% %4d%
03CB=1,  current_island == %1d%
03CC=1,unknown_maby_cops_density %1d%
03CD=0,rotate_player-180-degrees
03CE=1,  car %1d% damaged
03CF=1,  object %1d% exists
03D0=3,set_camera %1d% %2d% %3d%
03D1=3,car %1d% add_to_stuck_car_check %2d% = %3d%
03D2=1,car %1d% remove_from_stuck_car_check
03D3=1,  car %1d% stuck
03D4=2,load_wav %2s% as %1d%
03D5=1,  wav %1d% loaded
03D6=1,play_wav %1d%
03D7=1,  wav %1d% ended
03D8=7,point %1d% %2d% %3d% get_nearby_vector %4d% %5d% %6d% %7d%
03D9=2,  garage %1d% contains_needed_car %2d%
03DA=1,remove_text %1g%
03DB=1,remove_big_text %1g%
03DC=4,set_wav %1d% location %2d% %3d% %4d%
03DD=0,show_save_screen
03DE=0,  save_done
03DF=1,set_garage %1d% camera_follows_player
03E1=2,%2d% = create_marker_above_pickup %1d%
03E2=3,pickup %1d% show_on_radar %2d% %3d%
03E3=1,set_pedestrians_density_multiplier_to %1d%
03E4=1,set_all_random_peds %1d%
03E6=1,%1d% = packages_found
03E7=1,actor %1d% exit_car
03E9=1,set_text_draw_align_right %1d%
03EA=1,text_box %1g%
03EB=0,remove_text_box
03EC=1,flash_hud %1d%
03EE=1,%1d%
03EF=1,generate_cars_around_camera %1d%
03F0=0,clear_small_messages_only
03F1=0,  ev_crane_collected_all_cars
03F2=2,
03F3=1,  player %1d% controllable
03F4=1,player %1d% make_safe
03F5=1,text_draw_toggle %1d%
03F6=2,pedtype %1e% add_threat %2e%
03F7=2,pedgroup %1e% remove_threat %2e%
03F8=3,get_car %1d% color %2d% %3d%
03F9=1,%1b:set/clear% cars_can_be_damaged
03FA=2,unknown_prepare_car %1d% for_explosion flag %2d%
03FC=1,load_island_data %1d%
03FD=1,
03FE=3,make_actors %1d% %2d% converse_in %3d% ms
0400=2,
0401=2,
0402=2,set_player %1d% handling_responsiveness %2d%
0403=2,set_actor %1d% money %2d%
0404=1,unknown %1d%
0405=7,create_coordinate %5d% %6d% %7d% from_object %1d% offset %2d% %3d% %4d%
0406=0,increment_people_saved_in_ambulance
0407=0,increment_criminals_stopped
0408=1,save_highest_ambulance_level %1d%
0409=0,increment_fires_extinguished
040A=1,enable_phone %1d%
040B=1,save_flight_time %1d%
040C=7,create_coordinate %5d% %6d% %7d% from_car %1d% offset %2d% %3d% %4d%
040D=1,set_total_rampages_to %1d%
040E=0,blow_up_rc_buggy
040F=1,remove_car_from_chase %1d%
0410=0,  is_french_game
0411=0,  is_german_game
0412=1,unload_wav %1d%
0415=2,override_gang_model %1d% %2d%
0416=2,
0418=2,%1d% %2d%
0419=2,
041C=1,start_mission %1d%
041D=2,%1d% %2d%
041E=3,get_player %1d% weapon %2c% ammo_to %3d%
0421=2,%1d% %2d%
0422=1,set_camera_near_clip %1d%
0423=2,set_radio_station %1d% %2d%
0424=1,%1d%
0425=1,%1d%
0426=1,%1d%
0427=2,  garage_contain_car %1d% %2d%
0428=2,car %1d% improve_handling %2d%
0429=0,  metric
042A=2,meters %2d% to_feet %1d%
042B=6,create_save_cars_between_levels_cube %1d% %2d% %3d% %4d% %5d% %6d%
042C=6,create_save_peds_between_levels_cube %1d% %2d% %3d% %4d% %5d% %6d%
042D=2,unknown_car %1d% flag %2d%
042F=2,  ped_threat_exists %1u% %2u%
0430=6,clear_peds_from_cube %1d% %2d% %3d% %4d% %5d% %6d%
0431=1,set_total_missions %1d%
0432=2,%2d% = metric_to_imperial %1d%
0433=2,save_record_time %1d% %2d%
0434=2,save_record %1d% %2d%
0435=3,%1d% %2d% %3d%
0436=2,  car %1d% car_passenger_seat_free %2d%
0437=3,unknown_car %1d% %2d% %3d%
0438=2,unknown_actor %1d% %2d%
0439=0,show_credits
0439=1,%1d%
043A=0,end_credits
043B=0,  reached_end_of_credits
043C=8,scatter_particle %1a% %8d% at %2d% %3d% %4d% %5d% %6d% %7d%
043D=2,
043F=0,start_boat_foam_animation
0440=1,update_boat %1d% foam_animation
0441=1,toggle_fade_sensitive_game_sounds %1d%
0442=1,set_intro_is_playing %1d%
0444=0,play_cutscene_music
0445=0,stop_cutscene_music
0446=2,%2d% = car %1d% model
0447=2,  player %1d% in_car %2d%
0448=1,  player %1d% in_a_car
0449=2,create_fire_audio %1d% %2d%
044A=0,  improved_handling_cheat_used
044B=2,
044C=1,
044D=2,  actor %1d% in_car %2d%
044E=1,  actor %1d% in_a_car
044F=1,unknown_player %1d%
0450=1,unknown_actor %1d%
0451=1,%1d%
0452=1,load_splash %1x%
0453=2,car %1d% level %2b:set_from_position/clear%
0454=2,
0455=1,car %1d% warp_to_player
0456=0,load_end_of_game_audio
0457=0,
0458=4,object %1d% set_rotation %2d% %3d% %4d%
0459=3,%1d% %2d% %3d%
045C=2,  player %1d% aiming_at_actor %2d%
045E=1,end_thread_named %1s%
045F=4,text_draw_1number %1d% %2d% %3g% %4d%
0460=5,text_draw_2numbers %1d% %2d% %3g% %4d% %5d%
0464=1,%1d%
0465=2,set_camera_pointing_time %1d% %2d%
0468=1,car %1d% clear_last_weapon_damage
0468=3,%1d% %2d% %3d%
0469=8,attach_actor %1d% as_turret_to_car %2d% at_car_offset %3d% %4d% %5d% unknown %6d% angle %7d% with_weapon %8d%
046A=1,remove_actor %1d% from_turret_mode
046B=2,unknown_car %1d% flag %2d%
046C=1,unknown_actor %1d%
046D=1,
046E=10,create_actor %10d% in area %1d% %2d% %3d% %4d% unknown %5d% %6d% %7d% %8d% %9d%
0470=2,unknown_actor %1d% car %2d%
0471=2,%2d% = car %1d% driver
0472=2,%2d% = unknown_actor_car_seats %1d%
0473=6,put_player %1d% in_RC_mode_at %2d% %3d% %4d% angle %5d% RC_model %6o%
0474=2,store_player %1d% currently_armed_weapon_to %2d%
0475=2,%2d% = actor %1d% armed_weapon
0476=5,  unknown_actor %1d% near_object %2d% radius %3d% %4d% unknown %5d%
0477=5,  unknown_actor %1d% near_pizza %2d% radius %3d% %4d% unknown %5d%
047C=3,set_car %1d% animation %2d% %3d% ms
047F=1,%1d%
0483=1,  player %1d% driving_a_motorbike
0485=2,  unknown_actor %1d% pedgroup %2d%
0486=1,%1d%
0487=1,%1d%
0488=2,unknown_actor %1d% %2d%
0489=2,unknown_player %1d% rc_car %2d%
048E=2,unknown_actor %1d% flag %2d%
048F=1,enable_rc_car_detonation %1d%
0490=2,unknown_car %1d% timer %2d%
0491=3,  unknown_pickup_exists_at %1d% %2d% %3d%
0494=1,%1d%
0495=2,  player %1d% has_weapon %2d%
0496=2,  unknown_check %1d% %2d%
0498=2,unknown_car %1d% %2d%
0499=5,unknown %1d% %2d% %3d% %4d% %5d%
049A=1,  unknown_car_check %1d%
049B=2,  unknown_car_check %1d% %2d%
04A1=3,scripted_path_file %1d% width %2d% store_to %3d%
04A2=2,attach_scripted_file %2d% with_object %1d%
04A3=2,set_scripted_file %1d% speed_to %2d%
04A4=2,set_scripted_file %1d% distance_along_path_to %2d%
04A6=1,release_scripted_file %1d%
04A7=5,heli %1d% fly_to %2d% %3d% %4d% speed %5d%
04A8=2,  unknown %1d% == %2d%
04A9=2,%1d% %2d%
04AA=4,store_dead_actor %1d% position_to %2d% %3d% %4d%
04AB=6,%6d% = create_asset_money_pickup_at %1d% %2d% %3d% money %4d% %5d%
04AD=1,  unknown_player_driving_boat %1d%
04AF=1,%1d%
04B2=1,  actor %1d% sunk
04B3=2,%1d% = %2d%
04B4=2,%1d% = %2d%
04BD=5,get_weapon_info player %1d% weapon_group %2d% weapon %3d% ammo %4d% model %5d%
04BE=12,unknown_stuff %1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d% %11d% %12d%
04BF=2,set_car %1d% speed_instantly %2d%
04C0=1,select_interiour %1d%
04C2=2,unknown_car %1d% %2d%
04C3=1,reset_player %1d% chaos_level
04C4=2,%2d% = player %1d% chaos_level
04C5=6,create_police_roadblock_at %1d% %2d% %3d% %4d% %5d% %6d%
04C6=6,unknown %1d% %2d% %3d% %4d% %5d% %6d%
04C7=2,unknown_actors %1d% %2d%
04C9=7,create_coordinate %5d% %6d% %7d% from_actor %1d% offset %2d% %3d% %4d%
04CA=1,  actor %1d% photographed
04CB=2,actor %1d% do_kung_fu_stance_towards_actor %2d%
04CC=1,toggle_camera_green_scanlines %1d%
04CE=1,  unknown_player_driving_plane %1d%
04D3=5,%5d% = create_icon_marker_without_sphere_at %1d% %2d% %3d% %4d%
04D4=1,%1d%
04D5=2,heli %1d% turn_to_angle %2d%
04D6=1,unknown_car %1d%
04D7=5,plane %1d% fly_to %2d% %3d% %4d% %5d%
04D8=7,unknown_race_stuff %1d% %2d% %3d% %4d% %5d% %6d% %7d%
04DA=9,create_corona_at %1d% %2d% %3d% radius %4d% type %5d% flare %6d% RGB %7d% %8d% %9d%
04DB=1,%1d%
04DC=2,lock_actor %1d% in_current_position %2d%
04DD=2,%1d% %2d%
04DE=2,object %1d% set_scripted_collision_check %2d%
04DF=1,  has_object %1d% collided
04E0=0,unknown_exit_rc_mode
04E1=0,
04E2=2,get_actor %1d% armour_to %2d%
04E4=2,%1d% %2d%
04E5=2,car %1d% abandon_path_radius %2d%
04E6=1,open_trunk_of_car_fully %1d%
04E7=2,%1d% %2d%
04E8=3,unknown_player %1d% %2d% %3d%
04E9=2,refresh_game_renderer_at %1d% %2d%
04EA=6,  unknown_object %1d% near_point %2d% %3d% radius %4d% %5d% unknown %6d%
04EB=8,  unknown_object %1d% near_point_3d %2d% %3d% %4d% radius %5d% %6d% %7d% unknown %8d%
04EC=1,  object %1d% in_water
04EF=8,  object %1d% in_cube %2d% %3d% %4d% %5d% %6d% %7d% unknown %8d%
04F0=3,actor %1d% crouch %2d% %3d% ms
04F1=13,set_zone_car_class_info %1z% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d% %11d% %12d% %13d%
04F2=1,load_animation %1s%
04F3=1,  animation %1s% loaded
04F4=1,release_animation %1s%
04F5=1,  unknown_actor_check %1d%
04F6=1,  unknown_car_check %1d%
04F8=1,move_actor %1d% from_car_passengerseat_to_driverseat
04F9=8,align_actor %1d% with_scripted_file_path_object %2d% offset %3d% %4d% %5d% %6d% %7d% %8d%
04FA=3,%1d% %2d% %3d%
04FC=4,status_text %1d% %2d% line %3d% %4g%
04FE=2,set_interiour_colors %1d% %2d%
04FF=1,reset_interior_colors %1d%
0501=7,store_stunt_data %1d% two_wheels: %2d% %3d% wheelie: %4d% %5d% stoppie: %6d% %7d%
0503=2,unknown_car %1d% flag %2d%
0504=1,unknown_actor %1d%
0505=2,  player %1d% skin == %2s%
0506=2,unknown_pizza_mission_command player %1d% flag %2d%
0507=3,unknown_actor %1d% sprint_to %2d% %3d%
050B=3,vehicle_model %1d% set_variation %2d% %3d%
050D=1,unknown_car %1d%
050E=5,%5d% = distance between point %1d% %2d% and_point %3d% %4d%
050F=7,%1d% %2d% %3d% %4d% %5d% %6d% %7d%
0510=1,open_trunk_of_car %1d%
0512=1,  unknown_actor %1d% dead
0513=2,%1d% %2d%
0515=5,  unknown_actor %1d% on_path %2d% %3d% %4d% radius %5d%
0517=1,permanent_text_box %1g%
0519=3,unknown_actor %1d% %2d% %3d%
051E=2,lock_vehicle %1d% in_current_position %2d%
051F=2,  actor %1d% hit_by_actor %2d%
0520=2,%1d% %2d%
0521=2,%1d% %2d%
0522=2,  unknown_check %1d% %2d%
0523=1,%1d%
0526=1,unknown_actor %1d%
052B=2,%1d% %2d%
052D=1,add %1d% to_money_spent_on_weapons_stats
0530=2,%1d% %2d%
0539=1,%1d%
053B=1,%1d%
0541=2,%1d% %2d%
0542=1,%1d%
0544=2,set_car %1d% tires_vulnerable %2d%
054B=2,  unknown_player_check %1d% %2d%
054F=2,unknown_actor %1d% flag %2d%
0550=2,%1d% %2d%
0551=1,use_GXT_table %1s%
0552=1,
0553=1,%1d%
0554=1,%1d%
0555=2,unknown_keep_object %1d% in_memory %2d%
0562=2,make_player %1d% burnproof %2d%
0563=2,set_player %1d% max_health += %2d%
0564=2,set_player %1d% max_armour += %2d%
0565=2,%1d% %2d%
0566=3,unknown_create_actor %3d% from car %1d% passenger %2d%
0567=2,unknown_actor %1d% %2d%
055C=0,
056D=2,%1d% %2d%
0570=2,unknown_actor %1d% %2d%
0571=1,  actor %1d% driving_police_vehicle
0572=1,  unknown_actor %1d% dead_but_valid
0573=1,  unknown_check %1d%
0575=5,%1d% %2d% %3d% %4d% %5d%
0576=1,  unknown_check %1d%
0577=1,%1d%
0578=2,%1d% %2d%
0579=2,%1d% %2d%
057D=1,%1d%
057E=1,%1d%
057F=2,%1d% %2d%
0582=1,%1d%
0586=1,%1d%
058C=2,%1d% %2d%
058D=2,%1d% %2d%
0591=1,%1d% = percentage_completed
0592=4,%1d% %2d% %3d% %4d%
0593=4,%1d% %2d% %3d% %4d%
0597=2,%1d% %2d%
0598=2,%1d% %2d%
0599=2,%1d% %2d%
059A=0,
059B=1,%1d%
059C=1,  unknown_check %1d%
059D=3,%1d% %2d% %3d%
059E=1,%1d%
05A0=1,%1d%
05A4=5,%1d% %2d% %3d% %4d% %5d%
05A5=7,%1d% %2d% %3d% %4d% %5d% %6d% %7d%
05A6=5,%1d% %2d% %3d% %4d% %5d%
05A7=7,%1d% %2d% %3d% %4d% %5d% %6d% %7d%
05A8=3,%1d% %2d% %3d%
05A9=4,%1d% %2d% %3d% %4d%
05AA=5,%1d% %2d% %3d% %4d% %5d%
05AB=2,%1d% %2d%
05AD=0,
05AE=-1,args %1d% out %2d% locals_base_index %3d% call_func %4p%
05AF=-1,  args %1d% out %2d% locals_base_index %3d% call_func %4p%
05B1=1,  unknown_check %1d%
05C3=2,%1d% %2d%
05C4=0,
05C7=2,%1d% %2d%
05C9=10,%1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d%
05CA=1,%1d%
05CB=1,  unknown_check %1d%
05CC=1,%1d%
05CD=2,%1d% %2d%
05CE=2,%1d% %2d%
05CF=5,%1d% %2d% %3d% %4d% %5d%
05D0=1,%1d%
05D3=1,%1d%
05D4=1,%1d%
05D5=1,%1d%
05D6=5,%1d% %2d% %3d% %4d% %5d%
05D7=5,%1d% %2d% %3d% %4d% %5d%
05D8=2,%1d% %2d%
05DA=1,%1d%
05DB=3,%1d% %2d% %3d%
05E0=1,%1d%
05E1=2,%1d% %2d%
05E2=1,  unknown_check %1d%
05E3=6,%1d% %2d% %3d% %4d% %5d% %6d%
05E4=2,%1d% %2d%
05E5=2,%1d% %2d%
05E7=2,%1d% %2d%
05E8=0,
05E9=0,
05EA=1,%1d%
05EB=1,%1d%
05EC=4,%1d% %2d% %3d% %4d%
05ED=4,%1d% %2d% %3d% %4d%
05EE=0,  unknown_check
05EF=1,%1d%
05F0=1,%1d%
05F1=0,
05F2=1,%1d%
05F6=2,%1d% %2d%
05F7=1,%1d%
05F9=1,%1d%
05FA=0,
05FB=0,
05FC=1,%1d%
05FD=2,%1d% %2d%
05FE=2,%1d% %2d%
05FF=1,%1d%
0600=3,%1d% %2d% %3d%
0603=0,
0604=2,%1d% %2d%
0605=2,%1d% %2d%
0606=2,%1d% %2d%
0607=2,%1d% %2d%
0608=1,%1d%
0609=4,%1d% %2d% %3d% %4d%
060A=4,%1d% %2d% %3d% %4d%
060B=6,%1d% %2d% %3d% %4d% %5d% %6d%
060C=1,%1d%
060D=1,%1d%
060E=4,%1d% %2d% %3d% %4d%
060F=4,%1d% %2d% %3d% %4d%
0612=2,%1d% %2d%
0613=1,%1d%
0614=1,%1d%
0615=6,%1d% %2d% %3d% %4d% %5d% %6d%
0616=0,  unknown_check
0618=0,  unknown_check
0619=1,%1d%
061A=0,
061B=6,%1d% %2d% %3d% %4d% %5d% %6d%
061C=1,%1d%
061D=1,%1d%
061F=1,%1d%
0620=4,%1d% %2d% %3d% %4d%
0621=0,  unknown_check
0622=1,get_unknown %1d%
0623=0,
0624=0,
0625=0,  unknown_check
0626=1,%1d%
0627=0,
0628=4,unknown_RGBA %1d% %2d% %3d% %4d%
0629=4,unknown_RGBA %1d% %2d% %3d% %4d%
062A=1,%1d%
062B=7,%1d% %2d% %3d% %4d% %5d% %6d% %7d%
062D=1,%1g%
062E=1,%1g%
062F=1,%1d%
0630=2,%1d% %2d%
0631=2,%1d% %2d%
0632=2,%1d% %2d%
0633=1,%1d%
0634=1,%1d%
0635=2,%1d% %2d%
0636=0,  unknown_check
0637=0,  unknown_check
0638=0,
0639=2,%1d% %2d%
063A=1,%1d%
063B=1,%1d%
063C=1,%1d%
063D=1,%1d%
063E=1,%1d%
063F=1,%1d%
0640=1,%1d%
0641=1,%1d%
0642=1,%1d%
0643=1,%1d%
0644=1,%1d%
0645=1,%1d%
0646=1,%1d%
0647=1,%1d%
0648=2,%1d% %2d%
0649=2,%1d% %2d%
064A=1,%1d%
064B=10,%1d% %2d% %3d% %4d% %5d% %6d% %7d% %8d% %9d% %10d%
064D=2,%1d% %2d%
064E=2,%1d% %2d%
064F=0,  unknown_check
0650=1,%1d%
0651=1,%1d%
0652=5,%1d% %2d% at %3d% %4d% %5d%
0653=1,%1d%
0654=2,%1d% %2d%
0655=3,%1g% %2d% %3d%
0657=3,%1g% %2d% %3d%
0658=4,%1g% %2d% %3d% %4d%
0659=5,%1d% %2d% %3d% %4d% %5d%
065A=1,%1d%
065B=1,%1d%
065C=1,%1d%
065D=1,%1d%
065E=0,
065F=5,%1g% %2d% %3d% %4d% %5d%
0660=4,%1d% %2d% %3d% %4d%
0661=4,%1d% %2d% %3d% %4d%
0662=2,%1d% %2d%
0663=1,unknown_player_skin %1s%
0664=4,%1d% %2d% %3d% %4g%
0665=1,%1d%
0666=3,%1d% %2d% %3d%
0667=1,%1d%
0668=2,%1d% %2d%
0669=0,  unknown_check
066A=2,%1d% %2d%
066B=3,%1d% %2d% %3d%
066C=6,%1d% %2d% %3d% %4d% %5g% %6g%
066D=2,%1d% %2d%
066E=1,
066F=1,  unknown_check %1d%
0670=3,%1d% %2d% %3d%
0671=3,%1d% %2d% %3d%
0674=1,unknown_text %1g%
0676=1,%1g%
0677=2,%1d% %2d%
0678=2,%1d% %2d%