Difference between revisions of "Texture Dictionary (RW Section)"

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Line 9: Line 9:
 
  uint8_t  data[chunk_size];
 
  uint8_t  data[chunk_size];
 
} txd_file_t;</source>
 
} txd_file_t;</source>
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 +
== Structure ==
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 +
The struct section that comes right after the Texture Dictionary section contains 4 bytes of data:
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2b - WORD  - Number of textures
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2b - WORD  - Unknown

Revision as of 20:31, 21 November 2012

{{{NAME}}}
RenderWare Stream Section
Vendor {{{VENDORNAME}}}
Module {{{MODULENAME}}}
Module ID 0x{{{MODULEID}}}
Identifier 0x{{{IDENTIFIER}}}
Chunk ID 0x{{{MODULEID}}}{{{IDENTIFIER}}}
Versions All
Hierarchy
Parents:
None
Children:
None
Extensions:
None
File Format

Texture Dictionary is usually the root section of TXD files, thus it only contains child sections, no data. It is normally accompanied by a Struct section.

typedef struct txd_file_s {
 uint32_t id;               // 0x16 (22)
 uint32_t chunk_size        // file_size - 12
 uint32_t marker;
 uint8_t  data[chunk_size];
} txd_file_t;

Structure

The struct section that comes right after the Texture Dictionary section contains 4 bytes of data:

2b - WORD  - Number of textures
2b - WORD  - Unknown