Difference between revisions of "Talk:Item Definition"

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m (Article rewriting steps and timeline)
m (Article rewriting steps and timeline)
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** [[WEAP]]
 
** [[WEAP]]
 
** [[CARS]] – IV format missing, perhaps some more detailed information about limitations and stuff...
 
** [[CARS]] – IV format missing, perhaps some more detailed information about limitations and stuff...
** [[HIER]] &ndash; Apparently used to build up hierarchies for objects (?). Format appears like this:<br><pre>ParentID, modelName, textureName, string (gxtKey?), float</pre><br><pre>ParentID, modelName, textureName</pre>
+
** [[HIER]] &ndash; Apparently used to build up hierarchies for objects (?). Format appears like this:<br><pre>ParentID, modelName, textureName, string (gxtKey?), float</pre><pre>ParentID, modelName, textureName</pre>
 
** [[2DFX]] &ndash; Incomplete?
 
** [[2DFX]] &ndash; Incomplete?
 
** [[PATH_(IDE_Section)]]
 
** [[PATH_(IDE_Section)]]

Revision as of 07:43, 30 July 2010

I've updatet the Object-Flags, and added the tool I created to calculate them. Would be nice if anyone could test for some new! ;) --Aschratt 14:38, 20 May 2007 (CDT)

Disposing and Adaption

This article should perhaps be rewritten or at least disposed and adapted for IV. For example see 2dfx, AMAT, MLO, TREE or TANM --Aschratt 12:37, 31 January 2009 (UTC)

I agree with possibly making a IV only definition page due to the IV ide running in a different structure order to the current layout --Gforce 01:56 22 July 2009
Well I don't exactly know how far the IV format does differ from the current one, but I guess the lines do only got a different format - I suggest creating articles for each section and then write the IV format there. Just like we did for the IPL sections. --Aschratt - oO 11:55, 26 July 2010 (UTC)

Article rewriting steps and timeline

  • Writing articles for sections
    • OBJS – Update --Aschratt - oO 12:38, 26 July 2010 (UTC)
    • TOBJ – Update --Aschratt - oO 13:08, 26 July 2010 (UTC)
    • ANIM – Write this article.
    • PEDS – IV format missing
    • WEAP
    • CARS – IV format missing, perhaps some more detailed information about limitations and stuff...
    • HIER – Apparently used to build up hierarchies for objects (?). Format appears like this:
      ParentID, modelName, textureName, string (gxtKey?), float
      ParentID, modelName, textureName
    • 2DFX – Incomplete?
    • PATH_(IDE_Section)
    • TREE
    • TANM
    • MLO
    • AMAT
  • This article
    • 1. ! Confirm 'description' and 'version' of the sections
    • 2. Add description for TREE, MLO and AMAT
    • 3. ! Confirm 'description' and 'version' of the flags
    • 4. Find out redirects to now removed article sections (e.g. IDE#OBJS) – update or delete.
  • Article Map System
    Write an article descriping the interaction of the various files like IDE, IPL, object.dat their sections and so on, in detail.

Can anyone please take a few minutes and to finish the confirmation points? If each point is confirmed remove the rewrite template from the article. – Thank you! --Aschratt - oO 11:55, 26 July 2010 (UTC)

(IV) procobj.ide

I do not belive, that there is any difference between the formats inside the procobj.ide and any other IDE for GTA IV - also I do not see a difference written in here (instead of the WDD link is set to "null", which does not change the format itself). So is there any reason to keep the Item_Definition#Procobj.ide section? --Aschratt - oO 09:40, 26 July 2010 (UTC)

Removed for now... if anyone wants it back, than take a look to the previous revisions and copy it from there. --Aschratt - oO 11:56, 26 July 2010 (UTC)