Difference between revisions of "TASK PLAY ANIM SECONDARY UPPER BODY"

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(Function description and (limited) flag effects)
 
m (I added a missing note)
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== Description ==
 
== Description ==
  
Makes a character play an animation only on its  upper body. The behavior of the character can be controlled with flags.  
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Makes a character play an animation only on its  upper body. The behavior of the character can be controlled with flags. The effects of playback_speed have not been test but its value varies (observed on the game's scripts) between 8.0 and 10000.0
  
 
Note:Apparently the last parameter must always be 0 or a negative integer.
 
Note:Apparently the last parameter must always be 0 or a negative integer.
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|2 || Loops the animation infinitely, disables player movement but not player control.
 
|2 || Loops the animation infinitely, disables player movement but not player control.
 
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|3 || Same effect as flag number 2 (tested on "reload" from "gun@shotgun"
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|3 || Same effect as flag number 2 (tested on "reload" from "gun@shotgun").
 
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|4 || Freezes the upper body on the last frame of the anim. It hast no effect on player movement or control.
 
|4 || Freezes the upper body on the last frame of the anim. It hast no effect on player movement or control.
 
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Revision as of 18:43, 12 January 2015

TASK_PLAY_ANIM_SECONDARY_UPPER_BODY
Number of parameters: 9
Parameter #TypeDescription
1.Ped handle (int)The handle of the ped
2.char pointerThe animation's name
3.char pointerThe animation's set/group name
4.floatPlayback speed?
5.boolflag 1
6.boolflag 2
7.boolflag 4
8.intunknown
Return value:
TypeDescription
None

Description

Makes a character play an animation only on its upper body. The behavior of the character can be controlled with flags. The effects of playback_speed have not been test but its value varies (observed on the game's scripts) between 8.0 and 10000.0

Note:Apparently the last parameter must always be 0 or a negative integer.

Flags

The following table lists the observed effect of each flag when they are set to true.

Flag Observed effect
1 Loops the animation infinitely. Allows player control and movement.
2 Loops the animation infinitely, disables player movement but not player control.
3 Same effect as flag number 2 (tested on "reload" from "gun@shotgun").
4 Freezes the upper body on the last frame of the anim. It hast no effect on player movement or control.