TASK_PLAY_ANIM_SECONDARY_UPPER_BODYNumber of parameters: 9 |
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Parameter # | Type | Description |
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1. | Ped handle (int) | The handle of the ped |
2. | char pointer | The animation's name |
3. | char pointer | The animation's set/group name |
4. | float | Playback speed? |
5. | bool | flag 1 |
6. | bool | flag 2 |
7. | bool | flag 3 |
8. | bool | flag 4 |
9. | int | unknown |
Return value: |
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Type | Description |
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None | |
Description
Makes a character play an animation only on its upper body. The behavior of the character can be controlled with flags. The effects of playback_speed have not been test but its value varies (observed on the game's scripts) between 8.0 and 10000.0
Note:Apparently the last parameter must always be 0 or a negative integer.
Flags
The following table lists the observed effect of each flag when they are set to true.
Flag
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Observed effect
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1 |
Loops the animation infinitely. Allows player control and movement.
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2 |
Loops the animation infinitely, disables player movement but not player control.
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3 |
Same effect as flag number 2 (tested on "reload" from "gun@shotgun").
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4 |
Freezes the upper body on the last frame of the anim. It hast no effect on player movement or control.
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