Script Path

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Revision as of 10:34, 25 April 2010 by Spaceeinstein (talk | contribs) (rewriting)
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Spath*.dat files are scripted path files used only in Vice City to attach and move objects along a path. These files are located in the maps/data folder in the Vice City directory. These files, which mainly contain coordinates, can be controlled by the main.scm script file. By default, Vice City has only one scripted path file, spath0.dat, which controls Cortez's yacht in the mission "All Hands On Deck!" Additional scripted path files can be created by incrementing the number at the end of the file name by one, i.e. spath1.dat, spath2.dat, etc.

Scripted paths was preceded by binary chase*.dat files from GTA 3 and are replaced by the binary R3 file format in San Andreas and GTA IV.

Format

The file starts with the number of lines coordinates that are to be read in the file. The rest of the file contains X, Y, and Z coordinates linked as a path in the game. Undefined lines of coordinates will use the center of the game (0, 0, 0) for the path.

Scripting

The following information uses Sanny Builder to explain how to use these files through the main.scm file. First, the scripted path files needs to be defined in the script file using opcode 049C.

049C: 0@ = scripted_path_file 0 width 5.0

Next, objects need to be created either by opcode 0107 or 029B. These objects need to be attached to the path using opcode 049D.

049D: attach_scripted_file 0@ with_object 1@

Lastly, the attached objects can start moving along the path using opcode 049E.

049E: set_scripted_file 0@ speed_to 5.0

Additional opcodes related to scripted paths include 049F, which warps the objects along the path instead of moving it, and opcode 04A1, which removes all references of the specified scripted path from the game.

See also