Difference between revisions of "SET CHAR AS MISSION CHAR"

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(New page: {{Native |np=2 |p1t=integer |p1d=ped handle |p2t=boolean |p2d=true if mission char, false if not}} Before you can use any other SET_CHAR_ functions on a char you didn't create, you have t...)
 
 
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Before you can use any other SET_CHAR_ functions on a char you didn't create, you have to set them as mission chars.
 
Before you can use any other SET_CHAR_ functions on a char you didn't create, you have to set them as mission chars.
  
So, for instance, if you get a random ped using {{GET_RANDOM_CHAR_IN_AREA_OFFSET_NO_SAVE}}, you first need to set that ped as a mission char before you can change any of their other flags.
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So, for instance, if you get a random ped using [[GET_RANDOM_CHAR_IN_AREA_OFFSET_NO_SAVE]], you first need to set that ped as a mission char before you can change any of their other flags.
  
SET_CHAR_AS_MISSION_CHAR is essentially the opposite of {{MARK_CHAR_AS_NO_LONGER_NEEDED}}.
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Setting a char as a mission char is essentially the opposite of [[MARK_CHAR_AS_NO_LONGER_NEEDED]].

Latest revision as of 01:13, 10 April 2009

SET_CHAR_AS_MISSION_CHAR
Number of parameters: 2
Parameter #TypeDescription
1.integerped handle
2.booleantrue if mission char, false if not
Return value:
TypeDescription
None

Before you can use any other SET_CHAR_ functions on a char you didn't create, you have to set them as mission chars.

So, for instance, if you get a random ped using GET_RANDOM_CHAR_IN_AREA_OFFSET_NO_SAVE, you first need to set that ped as a mission char before you can change any of their other flags.

Setting a char as a mission char is essentially the opposite of MARK_CHAR_AS_NO_LONGER_NEEDED.