0367

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Revision as of 00:29, 30 December 2011 by Spaceeinstein (talk | contribs) (Created page with '{{Icon|3}} <hr /> '''Description''' : Initiates a headshot rampage '''Syntax''' : 0367: init_gta3_rampage '[''string'']' [''int1''] [''int2''] [''int3''] [''int4''] [''int5''] ['…')
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GTA III


Description

Initiates a headshot rampage

Syntax

0367: init_gta3_rampage '[string]' [int1] [int2] [int3] [int4] [int5] [int6] [int7] [int8]

Parameter

[string]
GXT string that is displayed at the beginning of the rampage. The text is small and yellow and fades in and out
[int1]
Weapon index number
[int2]
Time in milliseconds allowed for the rampage
[int3]
Number of targets required to complete rampage
[int4]
Allowed target #1 character model ID number as defined in the PEDS section of the IDE file; also acceptable is model's DFF name with a hash character
[int5]
Allowed target #2, use -1 if target #2 is not needed
[int6]
Allowed target #3, use -1 if target #3 is not needed
[int7]
Allowed target #4, use -1 if target #4 is not needed
[int8]
Normally set to 0, but if set to 1, completing the rampage will display the GXT string KF_3, which does not exist by default in the GXT file, and so will display the text as "KF°3 missing". The text is light green and fades in and out while it scrolls up at the same time.

This opcode initiates a rampage that requires headshots to complete the rampage. When the rampage starts, a small magenta timer appears on the right side of the screen and will count down to 0. An orange counter appears below indicating the number of headshots of the target models needed to complete the rampage. The player character will be given the set weapon with unlimited ammo and weapon scrolling is disabled. Of course, the rampage can only be completed with weapons that can shoot the head off the peds. The M16 and Sniper Rifle can instantly cause a headshot but any guns that fire bullets have a chance to cause a headshot. When the timer reaches ten seconds, beeps are sounded until the rampage ends. When the timer reaches three seconds, the timer will flash.

Initiating another rampage while the current one is in progress will instantly ends the previous one and starts the next one. But after the rampage ends, the weapon from the previous rampage does not disappear and will give the player max ammo for that weapon.

Keywords

init, rampage, head shot, kill frenzy

See also

  • 01F9, for general rampage