032B

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Revision as of 23:22, 6 July 2015 by Spaceeinstein (talk | contribs) (can work like 055B)
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GTA III Vice City San Andreas CREATE_PICKUP_WITH_AMMO


Description

Creates a pickup with ammo

Syntax

032B: [var] = create_weapon_pickup [int1] [int2] ammo [int3] at [flt1] [flt2] [flt3]

Parameter

[var]
Variable to store the handle of the pickup
[int1]
Valid object model ID number as defined in the IDE file; also acceptable is model's DFF name identified by a hash character
[int2]
Type
[int3]
Ammo count
[flt1]
X-coordinate
[flt2]
Y-coordinate
[flt3]
Z-coordinate (or -100.0 for ground z + 0.5 units)

Native analog

CREATE_PICKUP_WITH_AMMO

This opcode spawns a pickup at a coordinates point that can be "collected" by the player. It is almost equivalent to opcode 0213 but with an additional parameter that sets the ammo count of the pickup. Using an ammo count of 0 creates a pickup equivalent to opcode 0213. The additional parameter makes pickup type 7 in GTA III and type 8 in Vice City useful — it sets the amount of money for the pickup type. In Vice City, if the model of the pickup uses clothesp.dff, the ammo count value sets the text to display above the pickup, just like a clothing pickup on which the ammo count value is based.

Keywords

create, pickup, weapon, ammo