02F1

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02F1 pickup

GTA III DROP_NAUTICAL_MINE


Description

Creates a nautical mine pickup

Syntax

02F1: create_explosive_barrel_at [flt1] [flt2] [flt3]

Parameter

[flt1]
X-coordinate
[flt2]
Y-coordinate
[flt3]
Z-coordinate (or -100.0 for ground z + 0.5 units)

This opcode creates a type 10 nautical mine pickup. It uses the barrel2 DFF model, which produces a unique type 7 corona ring around the barrel. This opcode is almost equivalent to opcode 0213 but the model is preset and a pickup handle is not stored. The nautical mine pickup type in general behaves as follows. The pickup cannot be interacted while on foot. Once created, the mine is set to detonate in 10 seconds. Any vehicle driving over the mine also detonates it. The resulting explosion is a type 6 mine explosion. If the mine is created over land, the opcode obeys the z-coordinate parameter, but if the mine is created over water, the opcode ignores the z-coordinate parameter and always creates the mine on water surface. The pickup is unlike most pickups in that it can bob up and down with the waves of the water.

For Vice City

This opcode does not exist in Vice City but the pickup can be recreated using opcode 0213.

0213: [var] = create_pickup #BARREL2 type 11 at [flt1] [flt2] [flt3]

The main difference is [var] is a variable to store the handle of the pickup. The behavior of the barrel and pickup remains the same as GTA III.

Keywords

drop, create, explosive, barrel, nautical, mine