02E7

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Revision as of 23:12, 5 June 2015 by Spaceeinstein (talk | contribs) (Created page with "{{Icon|t}} '''START_CUTSCENE''' <hr /> '''Description''' : Starts a cutscene '''Syntax''' : 02E7: start_cutscene '''Parameter''' : ''none'' This opcode starts a cutscene...")
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GTA III Vice City San Andreas START_CUTSCENE


Description

Starts a cutscene

Syntax

02E7: start_cutscene

Parameter

none

This opcode starts a cutscene loaded by opcode 02E4. Cutscenes must be properly ended using opcode 02EA otherwise the game will be stuck in an uncontrollable state when the cutscene ends playing or is skipped.

In GTA III and Vice City, widescreen is switched on while the cutscene plays. Most cutscenes can be started without loading anything other than cutscene data but it would look really weird. The minimum to view cutscenes properly is to set the position of the cutscene, create cutscene objects and assign them an animation, and, in GTA III, create cutscene heads and assign them an animation. Subtitles are generally shown using opcode 00BC timed to appear using 02E8 along with the cutscene.

Keywords

start, cutscene