02E5

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GTA III Vice City CREATE_CUTSCENE_OBJECT


Description
Creates a cutscene object
Syntax
02E5: [var] = create_cutscene_object [int]
Parameter
[var]
Variable to store the handle of the cutscene object
[int]
Valid model index as defined in an IDE file; also acceptable is model's DFF name with a hash character

This opcode creates a cutscene object. A cutscene object can be a special character using model SPECIAL## where ## is a number from 01 to 04 in GTA III, 01 to 21 in Vice City, and 01 to 10 in San Andreas. It is loaded through opcode 023C. A cutscene object can also be defined in the HIER section of the IDE file. It is loaded through opcode 02F3.

Keywords

create, cutscene, object