Difference between revisions of "0228"

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* {{Icon|3}} [[0220]], checks if the vehicle is armed with any bomb
 
* {{Icon|3}} [[0220]], checks if the vehicle is armed with any bomb
 
* {{Icon|3}} [[0242]], arms car with bomb
 
* {{Icon|3}} [[0242]], arms car with bomb
 
[[Category:OpCodes]]
 
[[Category:Code Snippets]]
 

Revision as of 08:10, 16 June 2016

GTA III IS_CAR_ARMED_WITH_BOMB


Description
Checks if the vehicle is armed with a specific bomb
Syntax
0228:   car [car handle] bomb_status == [int]
Parameter
[car handle]
The handle of the vehicle
[int]
Bomb type

This conditional opcode returns true if the vehicle is armed with the specified type of bomb.

Bomb types

Type Enum Description
0 CARBOMB_NONE No bomb
1 CARBOMB_TIMED Inactive timed bomb, can be obtained from garage type 2
2 CARBOMB_ONIGNITION Inactive ignition bomb, can be obtained from garage type 3
3 CARBOMB_REMOTE Remote detonation bomb, can be obtained from garage type 4
4 CARBOMB_TIMEDACTIVE Active timed bomb, activated from bomb type 1
5 CARBOMB_ONIGNITIONACTIVE Active ignition bomb, activated from bomb type 2

For Vice City

This opcode does not exist in Vice City but the type of the car bomb armed in a vehicle can still be retrieved. The following example, using Sanny Builder with CLEO for Vice City in an external script (not the main one) and tested on US v1.0, should work similarly to this opcode. Place this at the end of the file:

:opcode_0228
// 0@ - input param (car handle)
// 1@ - input param (bomb type)
05E7: 0@ = car 0@ struct
0@ += 0x1FE  // car bomb offset
05E0: 0@ = read_memory 0@ size 1 virtual_protect 0
0B10: 0@ = 0@ AND 7  // requires CLEO plugins
003B:   0@ == 1@  // check bomb type in car against input
05F6: ret 0

Use this line as a substitute for opcode 0228. This can be placed anywhere within the external script as a conditional statement:

// ...
if
    05F5: call_scm_func @opcode_0228 inputs 2 car_handle [car handle] bomb_type [int]
then
    // [RETURNED TRUE]
else
    // [RETURNED FALSE]
end
// ...

Keywords

check, car, vehicle, bomb, status

See also

  • GTA III 0220, checks if the vehicle is armed with any bomb
  • GTA III 0242, arms car with bomb