Difference between revisions of "01F9"

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m (isn't unlimited)
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| syntax1    = 01F9: init_rampage '[''string'']' [''int1''] [''int2''] [''int3''] [''int4''] [''int5''] [''int6''] [''int7''] [''int8'']
 
| syntax1    = 01F9: init_rampage '[''string'']' [''int1''] [''int2''] [''int3''] [''int4''] [''int5''] [''int6''] [''int7''] [''int8'']
 
| p1t        = [''string'']
 
| p1t        = [''string'']
| p1d        = [[GXT]] key that is displayed at the beginning of the rampage.
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| p1d        = [[GXT]] key that is displayed at the beginning of the rampage
 
| p2t        = [''int1'']
 
| p2t        = [''int1'']
 
| p2d        = [[Weapon]] index number
 
| p2d        = [[Weapon]] index number
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| p4d        = Number of targets required to pass the rampage
 
| p4d        = Number of targets required to pass the rampage
 
| p5t        = [''int4'']
 
| p5t        = [''int4'']
| p5d        = Target #1 model ID number as defined in the [[PEDS|PEDS section]] or [[CARS (IDE Section)|CARS section]] of the [[IDE]] file; also acceptable is model's [[DFF]] name with a hash character. Use ''-1'' for any ped or ''-2'' for any vehicle.
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| p5d        = Target #1 model index as defined in the [[PEDS|PEDS section]] or [[CARS (IDE Section)|CARS section]] of the [[IDE]] file; also acceptable is model's [[DFF]] name with a hash character. Use ''-1'' for any ped or ''-2'' for any vehicle.
 
| p6t        = [''int5'']
 
| p6t        = [''int5'']
 
| p6d        = Target #2, use ''-1'' if target #2 is not needed
 
| p6d        = Target #2, use ''-1'' if target #2 is not needed
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}}
 
}}
  
This opcode starts a rampage. A countdown timer and target kill counter appear on the right side of the HUD. The player is given the specified weapon with 30000 ammo, weapon scrolling is disabled, and the ability to collect any pickups is disabled. The model of the weapon must be [[0247|loaded]] beforehand in order for the weapon to appear correctly. The targets must be killed with the specified weapon in order to register the kill with the exception of vehicles, which are counted when they explode from anything. When the timer reaches ten seconds, beeps are sounded until the rampage ends. When the timer reaches three seconds, the timer flashes. Passing the rampage removes any wanted level. The name "kill frenzy" comes from [[GTA 2]] where rampages are called kill frenzies. In Vice City, calling the opcode disables the taxi shortcut drop-off set by [[058E]].
+
This opcode starts a rampage. A countdown timer and target kill counter appear on the right side of the HUD. The player is given the specified weapon with 30000 ammo, weapon scrolling is disabled, and the ability to collect any pickups is disabled. The model of the weapon must be [[0247|loaded]] beforehand in order for the weapon to appear correctly. The targets must be killed with the specified weapon in order to register the kill with the exception of vehicles, which are counted when they explode from anything. When the timer reaches ten seconds, beeps are sounded until the rampage ends. When the timer reaches three seconds, the timer flashes. Passing the rampage removes any wanted level. The name "kill frenzy" comes from [[GTA 2]] where rampages are called kill frenzies.
 +
 
 +
In Vice City, calling the opcode disables the taxi shortcut drop-off set by [[058E]].
  
 
== Keywords ==
 
== Keywords ==
init, start, rampage, kill, frenzy
+
init, start, {{K|rampage}}, kill, frenzy
  
 
== See also ==
 
== See also ==
 
* {{Icon|3}} [[0367]], starts a headshot rampage
 
* {{Icon|3}} [[0367]], starts a headshot rampage

Revision as of 04:59, 20 December 2016

GTA III Vice City San Andreas START_KILL_FRENZY


Description
Starts a rampage
Syntax
01F9: init_rampage '[string]' [int1] [int2] [int3] [int4] [int5] [int6] [int7] [int8]
Parameter
[string]
GXT key that is displayed at the beginning of the rampage
[int1]
Weapon index number
[int2]
Time in milliseconds allowed for the rampage
[int3]
Number of targets required to pass the rampage
[int4]
Target #1 model index as defined in the PEDS section or CARS section of the IDE file; also acceptable is model's DFF name with a hash character. Use -1 for any ped or -2 for any vehicle.
[int5]
Target #2, use -1 if target #2 is not needed
[int6]
Target #3, use -1 if target #3 is not needed
[int7]
Target #4, use -1 if target #4 is not needed
[int8]
Normally set to 0, but if set to 1, completing the rampage will display the GXT key KF_3 in GTA III and Vice City or KILLPA in San Andreas

This opcode starts a rampage. A countdown timer and target kill counter appear on the right side of the HUD. The player is given the specified weapon with 30000 ammo, weapon scrolling is disabled, and the ability to collect any pickups is disabled. The model of the weapon must be loaded beforehand in order for the weapon to appear correctly. The targets must be killed with the specified weapon in order to register the kill with the exception of vehicles, which are counted when they explode from anything. When the timer reaches ten seconds, beeps are sounded until the rampage ends. When the timer reaches three seconds, the timer flashes. Passing the rampage removes any wanted level. The name "kill frenzy" comes from GTA 2 where rampages are called kill frenzies.

In Vice City, calling the opcode disables the taxi shortcut drop-off set by 058E.

Keywords

init, start, rampage, kill, frenzy

See also

  • GTA III 0367, starts a headshot rampage