Difference between revisions of "0152"

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(page updates)
m (iii still untested)
 
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| command    = SET_ZONE_CAR_INFO
 
| command    = SET_ZONE_CAR_INFO
 
| description = Sets the [[zone]]'s peds, [[gang]]s, and cops spawn density in car
 
| description = Sets the [[zone]]'s peds, [[gang]]s, and cops spawn density in car
| syntax1     = {{Icon|3}} 015C: set_zone_gang_info '[''string'']' [''int1''] [''int2''] [''int3''] [''int4''] [''int5''] [''int6''] [''int7''] [''int8''] [''int9''] [''int'']
+
| syntax1    = {{Icon|VC}} 0152: set_zone_car_info '[''string'']' [''int1''] [''int2''] [''int3''] [''int4''] [''int5''] [''int6''] [''int7''] [''int8''] [''int9''] [''int10''] [''int11''] [''int12'']
| syntax2     = {{Icon|VC}} 015C: set_zone_gang_info '[''string'']' [''int1''] [''int2''] [''int3''] [''int4''] [''int5''] [''int6''] [''int7''] [''int8''] [''int9''] [''int10''] [''int11''] [''int'']
 
 
| p1t        = [''string'']
 
| p1t        = [''string'']
 
| p1d        = Zone's name as defined in the [[ZONE]] section of an [[IPL|IPL or ZON]] file, must be type 0/1/2 for GTA III or type 2 for Vice City
 
| p1d        = Zone's name as defined in the [[ZONE]] section of an [[IPL|IPL or ZON]] file, must be type 0/1/2 for GTA III or type 2 for Vice City
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| p3d        = Density of pedestrian cars to spawn (default 10)
 
| p3d        = Density of pedestrian cars to spawn (default 10)
 
| p4t        = [''int3'']
 
| p4t        = [''int3'']
| p4d        = Density of gang 0 car to spawn
+
| p4d        = Density of gang 0 cars to spawn
 
| p5t        = [''int4'']
 
| p5t        = [''int4'']
| p5d        = Density of gang 1 car to spawn
+
| p5d        = Density of gang 1 cars to spawn
 
| p6t        = [''int5'']
 
| p6t        = [''int5'']
| p6d        = Density of gang 2 car to spawn
+
| p6d        = Density of gang 2 cars to spawn
 
| p7t        = [''int6'']
 
| p7t        = [''int6'']
| p7d        = Density of gang 3 car to spawn
+
| p7d        = Density of gang 3 cars to spawn
 
| p8t        = [''int7'']
 
| p8t        = [''int7'']
| p8d        = Density of gang 4 car to spawn
+
| p8d        = Density of gang 4 cars to spawn
 
| p9t        = [''int8'']
 
| p9t        = [''int8'']
| p9d        = Density of gang 5 car to spawn
+
| p9d        = Density of gang 5 cars to spawn
 
| p10t        = [''int9'']
 
| p10t        = [''int9'']
| p10d        = Density of gang 6 car to spawn
+
| p10d        = Density of gang 6 cars to spawn
 
| p11t        = [''int10'']
 
| p11t        = [''int10'']
| p11d        = Density of gang 7 car to spawn (only for {{Icon|VC}})
+
| p11d        = Density of gang 7 cars to spawn
 
| p12t        = [''int11'']
 
| p12t        = [''int11'']
| p12d        = 0 (any other value crashes the game, only for {{Icon|VC}})
+
| p12d        = 0 (any other value crashes the game)
| p13t        = [''int'']
+
| p13t        = [''int12'']
 
| p13d        = Density of cop cars to spawn
 
| p13d        = Density of cop cars to spawn
 
}}
 
}}

Latest revision as of 08:49, 2 December 2016

GTA III Vice City SET_ZONE_CAR_INFO


Description
Sets the zone's peds, gangs, and cops spawn density in car
Syntax
Vice City 0152: set_zone_car_info '[string]' [int1] [int2] [int3] [int4] [int5] [int6] [int7] [int8] [int9] [int10] [int11] [int12]
Parameter
[string]
Zone's name as defined in the ZONE section of an IPL or ZON file, must be type 0/1/2 for GTA III or type 2 for Vice City
[int1]
Time (0 = night: 19:00 - 8:00, 1 = day: 8:00 - 19:00)
[int2]
Density of pedestrian cars to spawn (default 10)
[int3]
Density of gang 0 cars to spawn
[int4]
Density of gang 1 cars to spawn
[int5]
Density of gang 2 cars to spawn
[int6]
Density of gang 3 cars to spawn
[int7]
Density of gang 4 cars to spawn
[int8]
Density of gang 5 cars to spawn
[int9]
Density of gang 6 cars to spawn
[int10]
Density of gang 7 cars to spawn
[int11]
0 (any other value crashes the game)
[int12]
Density of cop cars to spawn

This opcode sets the zone's peds, gangs, and cops spawn density in car. It allows gang members to spawn as a driver and sometimes also a passenger in cars and is independent from opcode 015C, which spawns the gang on foot. By default, GTA III's type 0, 1, or 2 zones are in gta3.zon and Vice City's type 2 zones are in info.zon. The spawned gang cars use hardcoded models by default if models are not set by opcode 0236. The densities of gangs and cops have a range between 0 and 1000 and they must all add up to less than or equal to 1000 for them to spawn properly. 0 means they take up 0% of the random cars in the area and 1000 means they take up 100%.

Keywords

set, zone, gang, car, info

See also

  • GTA III Vice City 015C, set zone ped info