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  • .../http://gregval.phpwebhosting.com/uploads/dexxspec.zip DexX's tool] by {{U|DexX}}, retrieved from archive.org. It controls various hardcoded and extra grap
    4 KB (734 words) - 01:11, 14 June 2017
  • ...f the second version of GTA: San Andreas, based on the work of [[User:DexX|DexX]] and [[User:jarjar|jarjar]].
    6 KB (1,070 words) - 08:14, 29 January 2009
  • * {{GTAF|261624|DexX Tools}} by {{U|DexX}} – 2d Effect export from 3DSMax (MaxScript)
    11 KB (1,579 words) - 12:25, 20 June 2024
  • ...cting the game's [[archive]]s against modification. However, thanks to {{U|DexX}} and {{U|jarjar}} the game's <code>gta3.img</code> file is now 100% moddab
    4 KB (698 words) - 17:27, 21 April 2011
  • ...tach particle systems to your models using the 3d Studio Max script by {{U|DexX}}, that works also for 2dfx {{GTAF|plain|261624|GTAForums topic}}.
    6 KB (902 words) - 10:12, 16 October 2016
  • * {{GTAF|post|128451|3905781|RW Analyse Thread}} &ndash; with findings by {{U|DexX}}
    1 KB (224 words) - 12:52, 11 September 2020