Search results

Jump to navigation Jump to search
  • ...seemingly the default for road vehicles) it will stop sinking to float for a moment before it sinks (boats excluded). :'''Value:''' any percentage expressed as a decimal (eg., 85% = 0.85). An invalid number will cause the vehicle to sink
    51 KB (7,412 words) - 22:54, 19 October 2024
  • |27||ass_1.mp3||-||ASS1_{{Hint|x|A, B, C, D, E}}||Rub Out first cutscene |170||ass_10.wav||ASS_10||ASS1_10||''unused: "Hey, this is a real nice herbaceous border"''
    111 KB (19,148 words) - 22:24, 10 July 2016
  • ** Power jump **Turn while power jumping
    14 KB (2,400 words) - 23:13, 11 January 2019
  • This is a list of all opcodes, including [[List_of_unused_opcodes|nops]] and [[List_o |[[0112]]||{{Icon|t}}||0||||has deatharrest executed||special use in [[Create a mission|missions]]
    113 KB (17,305 words) - 06:09, 29 July 2017
  • ...n be placed anywhere in the file. Each entry takes up one line and follows a specific format detailed below. Data in each entry are separated by <code> |colspan="2" |A
    25 KB (3,785 words) - 05:27, 6 July 2022
  • ...the chapter 2. In this connection, we could imagine the newer language is a variant or an evolution of the '''GTA2script''' which label, initially refe ...* (a slash plus an asterisk) and */ (the other way around), which embodies a circumscribed text area. Several blocks can be nested together: <code>/* So
    79 KB (12,011 words) - 01:25, 14 November 2021
  • ...e roof/conversion. It is not advised to use animations from one vehicle on a different vehicle, as the animations are made to fit the vehicle it belongs The name of a .ypt ptfx asset file used by the vehicle. Usually formatted veh_''carname''
    50 KB (7,938 words) - 02:44, 17 August 2024
  • ...age degradation, performance and limits. This article is meant to give you a quick overview. |power of two
    4 KB (645 words) - 09:40, 5 May 2021
  • ...mation used by the mission script in [[San Andreas]] and [[GTA 4]]. It is a direct successor to the [[Chase.dat|chase*.dat]] files. The paths are prede An RRR file is a container for structures each describing a separate point along the path. The structure is 32 bytes in length and has
    7 KB (1,132 words) - 23:02, 25 May 2019
  • * 0x4AC946 - [4 bytes] - TRAVELINSTYLE Bloodring A model * 0x4ACE06 - [4 bytes] - GETTHEREVERYFASTINDEED Hotring A model
    45 KB (6,964 words) - 14:51, 15 February 2023
  • [[File:Gta3_weapon_pickup.jpg|thumb|Weapon pickup with a red halo in GTA III]] ...listed below, the only other time a pickup is created in the game is when a character dies and drops money or weapons.
    4 KB (618 words) - 18:00, 15 July 2017
  • '''CHASE*.DAT''' is a set of binary files in [[GTA III]] that controls the cars seen in the intro |13||01||INT8||Gas Pedal Power||Divide by 100.0 to get floating point values
    2 KB (313 words) - 02:54, 26 May 2019
  • ...for a string, it is possible to simply avoid to invert the output bits in a normal CRC32 algorithm (unfinalized hash).<sup>[https://github.com/llvm/llv // Hash a string till the specified number of characters.
    12 KB (2,010 words) - 17:50, 23 September 2024
  • ...mmented out completely, the plugin will not hook the code for that option. A value of ''0'' still allows the plugin to hook the code so that it can be t ...be renamed to [https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases a number of other names] if another mod uses the same file name)
    10 KB (1,570 words) - 04:58, 23 April 2021
  • ...s the PC and XBOX version of San Andreas. In this tutorial, we want to put a closure to the dark history and '''fix San Andreas textures''' how they wer There are only a few requirements for fixing your game textures.
    6 KB (912 words) - 12:53, 25 February 2015
  • Unlike [[TxdGen/Converting_Textures_to_PS2_Format|creating a custom PS2 SA installation]], the requirements are '''simple'''. * a GTA3 installation
    4 KB (587 words) - 17:51, 27 February 2015
  • | description = Creates a single [[Pickup#Pac-Man pickups|donkey magazine pickup]] ...opcode creates a single donkey magazine pickup. Only one can be created at a time; calling the opcode again removes the previous one. No object model ap
    828 bytes (119 words) - 10:38, 9 October 2016
  • ...ets the number of [[Pickup#Pac-Man pickups|platinum pickups]] collected in a vehicle ...in the player's current vehicle. It returns ''0'' if the player is not in a vehicle.
    586 bytes (83 words) - 17:09, 8 October 2016
  • ...ars the number of [[Pickup#Pac-Man pickups|platinum pickups]] collected in a vehicle ...ickups]] for the vehicle. The opcode has no effect if the player is not in a vehicle.
    610 bytes (86 words) - 10:28, 9 October 2016