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Create the page "DexX" on this wiki! See also the search results found.
- .../http://gregval.phpwebhosting.com/uploads/dexxspec.zip DexX's tool] by {{U|DexX}}, retrieved from archive.org. It controls various hardcoded and extra grap4 KB (734 words) - 01:11, 14 June 2017
- ...f the second version of GTA: San Andreas, based on the work of [[User:DexX|DexX]] and [[User:jarjar|jarjar]].6 KB (1,070 words) - 08:14, 29 January 2009
- * {{GTAF|261624|DexX Tools}} by {{U|DexX}} – 2d Effect export from 3DSMax (MaxScript)11 KB (1,579 words) - 12:25, 20 June 2024
- ...cting the game's [[archive]]s against modification. However, thanks to {{U|DexX}} and {{U|jarjar}} the game's <code>gta3.img</code> file is now 100% moddab4 KB (698 words) - 17:27, 21 April 2011
- ...tach particle systems to your models using the 3d Studio Max script by {{U|DexX}}, that works also for 2dfx {{GTAF|plain|261624|GTAForums topic}}.6 KB (902 words) - 10:12, 16 October 2016
- * {{GTAF|post|128451|3905781|RW Analyse Thread}} – with findings by {{U|DexX}}1 KB (224 words) - 12:52, 11 September 2020