064B
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{{{games}}}
- Description
- Creates a particle at a coordinate
- Syntax
- {{{syntax1}}}
- Parameter
This creates a particle at a coordinate. It requires opcode 064C in order for it to be visible. Note that the sixth parameter is placed in the beginning instead of at the end.
Sanny Builder example:
064B: 0@ = create_particle "BLOOD_HELI" at 0.0 0.0 0.0 type 1
Contents
Note
The above format is more commonly used. The actual format of this opcode is in order:
064B=6,%1h% %2d% %3d% %4d% %5h% %6d%
The format to use depends on which INI file you use.
Examples
Each particle has its own properties. These examples will show you one particle for example.
Creating a simple particle. This particle will be temporary but some particles are permanent.
:CreateParticle
064B: 0@ = create_particle "BLOOD_HELI" at 0.0 0.0 0.0 type 1
064C: make_particle 0@ visible
064F: remove_references_to_particle 0@
004E: end_thread
Creating a particle with looping animation. Some particles are set to loop already so this is not needed.
:CreateParticle
0650: destroy_particle 0@
0001: wait 250 ms
064B: 0@ = create_particle "BLOOD_HELI" at 0.0 0.0 0.0 type 1
064C: make_particle 0@ visible
0002: jump @CreateParticle
See Also
Keywords
create, particle