2DFX (IDE section)Supported games: | GTA III, GTA VC |
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Brief description: | Used to place lights, particles, and ped behaviors on objects |
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IDE Sections:
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2DFX is a section in the item definition file. It is used to place lights, particles, and ped behaviors on objects.
GTA III - Vice City
Type 0: Light
ID, X, Y, Z, R, G, B, 200, Type, Corona, Shadow, Distance, Outer range, Size, Inner range, IDE flag, Wet, Flare, Dust
Identifier
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Description
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ID |
associated to existing object ID defined in OBJS section
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X, Y, Z |
X, Y, and Z coordinates relative to the center of the object
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R, G, B |
color of the light and everything associated it in RGB format
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Type |
type of 2DFX, always 0 for lights
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Corona |
corona associated to the light defined in particle.txd , usually "coronastar" for lighta
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Shadow |
shadow associated to the light?, usually "shad_exp"
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Distance |
view distance of the light, is limited by the draw distance of the host object
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Outer range |
the range the light can cast on objects, cars, and peds
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Size |
the size of the corona, can be a float or integer, size 0 means no visible corona but effect of light still visible
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Inner range |
the range the light can cast on the ground
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IDE flag |
IDE flag, only the time-dependent flags are useable
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Flash |
sets the type of flashing (see below)
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Wet |
sets the particle to be "reflective" on wet grounds
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Flare |
sets the particle to create a lens flare on the screen, similar to what the sun does 0 - no lens flare, 1 - lens flare effect
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Dust |
sets the intensity of light reflecting off dust, values 4 to 7 have visible effects
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Types of Flashes
0
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constantly lit all time
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1
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constantly lit at night
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2
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occasional flicker all time
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3
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occasional flicker at night
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4
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~1 second flashes
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5
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~1 second flashes at night
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6
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~2 seconds flashes
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7
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~2 seconds flashes at night
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8
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~3 seconds flashes
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9
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~3 seconds flashes at night
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10
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random flicker
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11
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random flicker at night
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Type 1: Particle
ID, X, Y, Z, R, G, B, 200, Type, Particle, unk1, unk2, Size
Identifier
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Description
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ID |
associated to existing object ID defined in OBJS section
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X, Y, Z |
X, Y, and Z coordinates relative to the center of the object
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R, G, B |
useless values
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Type |
type of 2DFX, always 1 for particles
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Particle |
particle type (see below)
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Size |
the size of the particle
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Types of Particles
0
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small white smoke
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1
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medium white smoke
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2
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large white smoke
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3
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fire
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4
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black smoke
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5
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water fountain
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6
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water spray
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